Editorial
Background Climate change has increased the frequency, intensity, and duration of heatwaves, posing a serious threat to public health. Although the link between high temperatures and premature mortality has been extensively studied, the comprehensive quantification of heatwave effects on morbidity remains underexplored. Methods In this observational study, we assessed the relationship between heatwaves and dail...
There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among ...
There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among ...
The peak-end rule is a psychological heuristic that describes how people remember experiences based on the most extreme or peak moment, and on the final moment. This experience tends to influence people in how they judge the overall quality of something, particularly in video games. The most intense and/or exciting moment of the game, and its conclusion, are the important factors in determining the player’s wil...
The Covid-19 pandemic has devastated the world and several cases of emergence or increase in anxiety and depression levels have negatively affected the quality of life of individuals. As a promising response to this problem, serious games have become attractive and innovative tools for several areas, including health. Therefore, this research aims to analyze serious games that have been used to combat/improve d...
Keeping players in a video game until its completion has been a challenging task for the industry since there are many reasons for quitting video games. Motivation and the experience of flow are important factors in game completion, as they contribute to the enjoyment and retention of players' attention. Consequently, players who reach a state of flow become highly engaged and motivated to continue playing. Bas...
Throughout the past years we have seen games with augmented reality (Arnold, 2017), board games using smartphones as assisting tools (J. Rogerson et al., 2021), and tablets being used as boards (Mora et al., 2016), or even games using real food – edible games (Sandercock, 2019; Wei & Cheok, 2012). This combination of physical and digital components presents new and unimagined possibilities to game designers. A ...
FlavourGame is a hybrid board game, from the serious games category, which aims to promote among children, discussion and awareness for taking correct choices in their nutrition. As part of this project, the design of the characters that make up the game’s narrative is being developed. This process, which is still undergoing, so far involved, in a first stage, a small literature review on the process of Charact...
The main objective of this article is to present the video game “Know Me” and expose the obtained results with the performed usability tests and user eXperience evaluations. Gender inequality in STEM (Science, Technology, Engineering and Mathematics) areas still exists, so it is important to act to tackle this gap. “Know Me” integrates an interactive digital narrative that promotes gender equality in STEM educa...