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The effects and viability of video games on the rehabilitation of schizophrenic...

Pinto, Gonçalo; Barroso, Bárbara; Rodrigues, Nuno F.; Guimarães, Manuel; Oliveira, Eva

Background: Schizophrenia is the most common psychotic illness in the world. The negative and cognitive symptoms of this mental disorder often prevent full reintegration of patients into society, and cannot be effectively addressed with drugs alone, relying on therapy and rehabilitation. Video games as a digital tool for rehabilitation and therapy can help promote accessibility, improve patient engagement and r...

Date: 2023   |   Origin: Biblioteca Digital do IPB

Blind people: clothing category classification and stain detection using transf...

Rocha, Daniel; Soares, Filomena; Oliveira, Eva; Carvalho, Vítor

The ways in which people dress, as well as the styles that they prefer for different contexts and occasions, are part of their identity. Every day, blind people face limitations in identifying and inspecting their garments, and dressing can be a difficult and stressful task. Taking advantage of the great technological advancements, it becomes of the utmost importance to minimize, as much as possible, the limita...


Blind People: Clothing Category Classification and Stains Detection using Trans...

Rocha, Daniel; Soares, Filomena; Oliveira, Eva; Carvalho, Vítor

The ways in which people dress, as well as the styles that they prefer for different contexts and occasions, are part of their identity. Every day, blind people face limitations in identifying and inspecting their garments, and dressing can be a difficult and stressful task. Taking advantage of the great technological advancements, it becomes of the utmost importance to minimize, as much as possible, the limita...

Date: 2023   |   Origin: CiencIPCA

Development of a virtual reality escape room game for emotion elicitation

Oliveira, Inês; Carvalho, Vítor; Soares, Filomena; Novais, Paulo; Oliveira, Eva; Gomes, Lisa

In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of t...


Potentiating digital educational environments through data analytics

Faria, Flávio Lima; Gil, Maitê Moraes; Oliveira, Eva; Sylla, Cristina Maria

When we think of educational games or apps, data analysis is not what comes first to our mind. However, a fundamental feature of all types of games/apps is the data. When playing, the system is constantly collecting data from the users, about the current state of the game and making predictions and decisions based on that data. This is what data analytics is all about. Games are an amazing way for scientists an...


Fabrication, characterization and implementation of thermo resistive TiCu(N,O) ...

Oliveira, Eva; Silva, João Paulo; Laranjeira, Jorge; Macedo, Francisco; Lanceros-Méndez, S.; Vaz, F.; Ferreira, Armando

This paper presents the development of metallic thermoresistive thin film, providing an innovative solution to dynamically control the temperature during the injection molding process of polymeric parts. The general idea was to tailor the signal response of the nitrogen- and oxygen-doped titanium-copper thin film (TiCu(N,O))-based transducers, in order to optimize their use in temperature sensor devices. The re...


Design of a smart mechatronic system to combine garments for blind people: firs...

Rocha, Daniel; Carvalho, Vítor; Soares, Filomena; Oliveira, Eva

In some professions, the way we dress, has a great impact in the context we are inserted. This task can be a huge problem specially for the visually impaired. They dependent on their relatives, friends, and/or support center professionals for the purchase or for choosing the clothes to wear. With the advance of technology, it is important to minimize the limitations of a blind person. One of the issues that rem...


Os novos tempos do rádio: a relação da Rádio Universitária de Fortaleza com a i...

Goes, Alan Eduardo dos Santos; Oliveira, Eva

O rádio foi o primeiro meio de comunicação de caráter massivo e desde seu surgimento sofreu várias mudanças de acordo com cada contexto social e tecnológico de cada época. Atualmente, estamos vivendo a expansão da internet e percebemos cada vez mais a questão da convergência dos meios na era digital. Uma das características tão poderosas da internet como meio de comunicação, além da velocidade na transmissão de...

Date: 2019   |   Origin: Oasisbr

Extracting clothing features for blind people using image processing and machin...

Rocha, Daniel; Carvalho, Vítor; Soares, Filomena; Oliveira, Eva

Vision is one of the senses that dominates the life of humans. It allows them to know and have the perception of the world around them, while giving meaning for objects, concepts and ideas, and tastes. How to dress and the style we prefer for different occasions is part of one’s identity. Blind people do not have this sense, and dressing can be a difficult and stressful task. With the advance of technology it i...


Tag-IT: embedding audio in objects and surfaces

Sylla, Cristina Maria Santos Moreira Silva; Oliveira, Eva

In this paper we present Tag-IT an interface that consists of a module and a set of tags in which children can record and then playback audio, the tags can be attached to objects and surfaces. Tag-IT allows users to create their own digital content without the need of a computer, which makes it flexible for various contexts. Tag-IT was used in a workshop in Iskandar– Malaysia in the scope of the ACE 2015 Childr...


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