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Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Fost...

Regalado, Francisco; Ortet, Cláudia Pedro; Costa, Liliana Vale; Santos, Carlos; Veloso, Ana Isabel

The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge ac...

Data: 2023   |   Origem: Media and Communication

Staying Connected with Aged Populations in Times of COVID-19: An Interview Stud...

Ortet, Cláudia Pedro; Regalado, Francisco; Ferreira, Sónia; Costa, Liliana Vale; Veloso, Ana Isabel

. In times of social confinement frequently associated with COVID-19 pandemics, an increasing dependence of aged populations on digital media to maintain social interactions and participation in society was observed. Although courses for action on the access to digital media by aged populations and the potential harms of digital inclusion have been acknowledged in the literature, far too little attention has be...


Gamification and senior cyclo-tourism : designing an app for the miOne community

Ortet, Cláudia Pedro

As the aging population continues to grow, there has been an increasing interest in the subject of gerontechnology. In the specific case of the digital game industry, senior citizens are becoming better consumers due to their purchasing power and free time, so it is important to focus on the role of games to their wellbeing and meet their needs and preferences. However, there is a general lack of information an...


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