Students’ perceptions can influence their performance in writing. In the Portuguese context, the number of studies on this subject is still small and has not provided a clear overview of typical perceptions, for example, of students by year of schooling. Even more significant is the gap in international and national research on the relationships between students’ self-perceptions and their performance in writin...
A 13.a edição da Challenges ocorre no ano em que comemoramos os 25 anos do início da sua realização. Trata-se de um evento que teve a primeira edição no último ano do século XX — 1999 — e cuja realização tem acompanhado o desafiante primeiro quarto do século XXI, discutindo e antecipando a evolução das Tecnologias de Informação e Comunicação na Educação, sempre as perspetivando como Tecnologias da Inteligência ...
The WP2 of the EKT project aimed at describing how in-school placement (ISP) is organised and developed in the initial teacher education in the countries participating in the EKT project (Austria, England, Ireland, Portugal and Spain). In order to achieve this goal, two main pr ocedures were developed: 1. The characterization of national ISP systems, based on the analysis of institutional documentation (legisla...
This article presents a theoretical reflection on the contribution that the application of the Engagement Checklist: Children/Child and Environments/Facilitators (Strawhacker & Bers, 2018) may have for the promotion of learning experiences with technology that promote positive child development (Bers, 2018). Based on a model of "positive development through technology" (PTD) grounded in the principles of ch...
Aprender a programar envolve uma variedade de atividades cognitivas e representações mentais. Face à complexidade do problema e à intenção de apreender as particularidades e singularidades da experiência do estudante na aprendizagem da programação em contexto formal e não formal, esta pesquisa adota uma abordagem qualitativa, a fim de caracterizar a complexa inter-relação da participação computacional no proces...
A systematic literature review was performed on 33 papers obtained from the ACM, IEEE and Sciencedirect databases, in order to understand in depth, the introductory programming discipline (CS1) in higher education. Recently published works have been covered, providing an overview of the teaching-learning process of introductory programming and enabling to find out whether the research developed by universities ...
This article presents and discusses results from a study investigating the quality of Spatial Geometry academic performance of 9th grade students when they are about to be exposed to more complex concepts, geometric solids, and related problems in curricular learning experiences. Participants were Portuguese public school students. We also collected information about previous mathematics grades and mother’s sch...
Digital simulators have an interesting potential to explain the relationships between two or more variables in a system, facilitating the activation of learning processes and favoring the occurrence of meaningful learning with positive impact on academic performance. To study the impact of the use of digital simulation on learning and academic performance of 9th graders in Spatial Geometry a quasi-experimental ...
This article presents and discusses results from a study investigating the quality of Spatial Geometry academic performance of 9th grade students when they are about to be exposed to more complex concepts, geometric solids, and related problems in curricular learning experiences. Participants were Portuguese public school students. We also collected information about previous mathematics grades and mother’s sch...
Coding is increasingly recognized as a new literacy that should be encouraged at a young age. This understanding has recontextualized computer science as a compulsory school subject and has informed several developmentally appropriate approaches to computation, including for preschool children. This study focuses on the introduction of three approaches to computation in preschool (3–6 years), specifically compu...