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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review

XAVIER-ROCHA,Túlio Brandão; CARNEIRO,Lara; MARTINS,Gustavo Celestino; VILELA-JÚNIOR,Guanis de Barros; PASSOS,Ricardo Pablo; PUPE,Camila Castelo Branco

ABSTRACT Background: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. Objective: To verify the outcomes (O) analyzed in randomized controlled trials (C; S) that investigated the use of Xbox/Kinect (I) in patients with stroke (P). Meth...

Date: 2020   |   Origin: Oasisbr

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