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VR2CARE: an age-friendly ecosystem for physical activity, rehabilitation, and s...

Qbilat, Malak; Mota, Telma; Carvalho, Fausto de; Mendonça, João; Nitti, Vito; Pannese, Lucia; Gall, Markus; Morgado, Leonel; Van Staalduinen, Willeke

The VR2Care project aims to create age-friendly virtual environments fostering interactive technologies for promoting physical activity, rehabilitation, and social interaction. Smart living environments have intelligent interfaces in a single or multi-user context. The VR2Care ecosystem combines virtual reality technologies for supervised exercise with natural interaction techniques, enhancing social virtualiza...


NLP-crowdsourcing hybrid framework for inter-researcher similarity detection

Correia, António; Guimarães, Diogo; Paredes, Hugo; Fonseca, Benjamim; Paulino, Dennis; Trigo, Luís; Brazdil, Pavel; Schneider, Daniel; Grover, Andrea

Visualizing and examining the intellectual landscape and evolution of scientific communities to support collaboration is crucial for multiple research purposes. In some cases, measuring similarities and matching patterns between research publication document sets can help to identify people with similar interests for building research collaboration networks and university-industry linkages. The premise of this ...


Design and evaluation of a choreography-based virtual reality authoring tool fo...

Cassola, Fernando; Mendes, Daniel; Pinto, Manuel; Morgado, Leonel; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana Margarida

The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-orient...


Context-aware task scheduling slgorithm for the Fog paradigm: a model proposal

Barros, Celestino Lopes de; Rocio, Vitor; Sousa, André; Paredes, Hugo; Teixeira, Olavo

Task scheduling in fog paradigm is very complex and, in the literature, according to the author’s knowledge there are still few studies. In the cloud architecture, it is widely studied, and, in much research, it is approached from the perspective of service providers. Trying to bring innovative contributions in these areas, in this paper, we propose a solution to the context-aware task-scheduling problem for fo...


Using virtual choreographies to identify office users' behaviors to target beha...

Cassola, Fernando; Morgado, Leonel; Coelho, António; Paredes, Hugo; Barbosa, Antonio; Tavares, Helga; Soares, F. J.

Reducing office buildings’ energy consumption can contribute significantly towards carbon reduction commitments since it represents ∼40% of total energy consumption. Major components of this are lighting, electrical equipment, heating, and central cooling systems. Solid evidence demonstrates that individual occupants’ behaviors impact these energy consumption components. In this work, we propose the methodology...


Simple VR for better living

Mota, Telma; Carvalho, Fausto de; Paredes, Hugo; Morgado, Leonel

Physical and cognitive rehabilitation based on natural interaction and VR has been on our horizon for several years, and we have been conducting experimentation towards that goal through several exploratory research initiatives.This article addresses some aspects of the state-of-the-art of VR in healthcare and well-being, with opportunities in the domain of rehabilitation based on natural interaction and VR bei...


Motivating students to learn computer programming in higher education: the SimP...

Nunes, Ricardo Rodrigues; Cruz, Gonçalo; Pedrosa, Daniela; Maia, Ana Margarida; Morgado, Leonel; Paredes, Hugo; Cravino, José; Martins, Paulo

This paper presents an action research study aiming to motivate undergraduate students to develop their computer programming learning skills, particularly within the transition from beginner to proficient level. The SimProgramming motivational approach is presented as a didactic proposal for this context. From the results of this iterative research process, we concluded that SimProgramming is a promising tool f...


Escalonamento de pedidos no paradigma Fog Computing: proposta de um modelo sens...

Barros, Celestino Lopes de; Rocio, Vitor; Sousa, André; Paredes, Hugo

Os pedidos de execução de aplicações na arquitetura cloud e no paradigma fog são geralmente heterogéneos e o escalonamento nessas arquiteturas é um problema de otimização com múltiplas restrições. Neste artigo, fizemos um levantamento sobre os trabalhos relacionados com o escalonamento na arquitetura cloud e no paradigma fog, identificamos as suas limitações, explorarmos perspetivas de melhorias e propomos um m...


Immersive authoring of virtual reality training

Cassola, Fernando; Pinto, Manuel; Mendes, Daniel; Morgado, Leonel; Coelho, António; Paredes, Hugo

The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR training course in an immersive environment, defining its sub-co...


Non-verbal aspects of collaboration in virtual worlds: a CSCW taxonomy-developm...

Cruz, Armando; Paredes, Hugo; Morgado, Leonel; Martins, Paulo

Virtual worlds, particularly those able to provide a three-dimensional physical space, have features that make them suitable to support collaborative activities. These features distinguish virtual worlds from other collaboration tools, but current taxonomies of the field of Computer-Supported Cooperative Work do not account for several distinctive features of virtual worlds, namely those related with non-verbal...


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