1 document found, page 1 of 1

Sort by Issue Date

When play gets serious: can a game-based mobile application serve as an interve...

Saial, Ana Cristina; Rúbio, Élvio Gouveia; Portugal, Alda; Peres, Beatriz Jardim; Satar, Muhammad; Relvas, Ana Paula; Gouveia, Élvio Rúbio

Games have been an approach used to facilitate increased knowl edge and changes in attitudes and behaviors related to well-being and mental health. However, the design and application of games to sensitive topics such as intimate partner violence (IPV) needs more exploration. Therefore, this 120-minute game-based work shop aims to analyze the perceptions collected from stakeholders (emerging adults aged 18-24; ...


1 Results

Queried text

Refine Results

Author








Date


Document Type


Access rights


Resource


Subject