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Technology-enhanced musical practice using brain–computer interfaces: a topical...

Perrotta, André; Estima, Jacinto; Cardoso, Jorge C. S.; Roque, Licínio; Pais-Vieira, Miguel; Pais-Vieira, Carla

High-performance musical instrument training is a demanding discipline that engages cognitive, neurological, and physical skills. Professional musicians invest substantial time and effort into mastering their repertoire and developing the muscle memory and reflexes required to perform complex works in high-stakes settings. While existing surveys have explored the use of music in therapeutic and general training...


Unraveling the microbiome–environmental change nexus to contribute to a more su...

Barbosa, Maria Inês; Silva, Gabriel; Ribeiro, Pedro; Vieira, Eduarda; Perrotta, André; Moreira, Patrícia; Rodrigues, Pedro Miguel

This review aims to explore the literature to assess the potential of artificial intelligence (AI) in environmental monitoring for predicting microbiome dynamics. Recognizing the significance of comprehending microorganism diversity, composition, and ecologically sustainable impact, the review emphasizes the importance of studying how microbiomes respond to environmental changes to better grasp ecosystem dynami...


Activation of a rhythmic lower limb movement pattern during the use of a multim...

Pais-Vieira, Carla; Figueiredo, José Gabriel; Perrotta, André; Matos, Demétrio; Aguiar, Mafalda; Ramos, Júlia; Gato, Márcia; Poleri, Tânia

Brain–computer interfaces (BCIs) that integrate virtual reality with tactile feedback are increasingly relevant for neurorehabilitation in spinal cord injury (SCI). In our previous case study employing a BCI-based virtual reality neurorehabilitation protocol, a patient with complete T4 SCI experienced reduced pain and emergence of non-spastic lower limb movements after 10 sessions. However, it is still unclear ...


Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

Cardoso, Jorge C. S.; Perrotta, André; Silva, Paula Alexandra; Martins, Pedro

European Social Fund, through the Regional Operational Program Centro 2020


Neurophysiological correlates of tactile width discrimination in humans

Pais-Vieira, Carla; Allahdad, Mehrab K; Perrotta, André; Peres, André; Kunicki, Carolina; Aguiar, Mafalda; Oliveira, Manuel; Pais-Vieira, Miguel

Introduction: Tactile information processing requires the integration of sensory, motor, and cognitive information. Width discrimination has been extensively studied in rodents, but not in humans. Methods: Here, we describe Electroencephalography (EEG) signals in humans performing a tactile width discrimination task. The first goal of this study was to describe changes in neural activity occurring during the di...


Neurophysiological correlates of tactile width discrimination in humans

Pais-Vieira, Carla; Allahdad, Mehrab K.; Perrotta, André; Peres, André S.; Kunicki, Carolina; Aguiar, Mafalda; Oliveira, Manuel; Pais-Vieira, Miguel

Introduction: Tactile information processing requires the integration of sensory, motor, and cognitive information. Width discrimination has been extensively studied in rodents, but not in humans. Methods: Here, we describe Electroencephalography (EEG) signals in humans performing a tactile width discrimination task. The first goal of this study was to describe changes in neural activity occurring during the di...


Small data as a tool to predict player game design preferences: a qualitative p...

Vieira, Catarina; Alves, Pedro; Alves, Jorge; Perrotta, André

Videogames, besides a form of entertainment, can be of added value to purposes such as physical rehabilitation (serious games). In this context, custom made serious games may be of great value, especially if they combine the necessary actions that the user must perform with engaging and captivating gameplay. Given data protection and ethical constraints, assessing a patient’s gaming preferences and personal tra...


Multimodal Visual, Auditory, Thermal, and Tactile Feedback During Brain-Machine...

Pais-Vieira, Carla; Gaspar, Pedro; Matos, Demétrio; Gago, Miguel; Azevedo, Maria João; Poleri, Tânia; Perrotta, André; PaisVieira, Miguel

Background: Brain-machine interfaces (BMIs) have the potential to replace and expand body functions, but also to induce neuroplasticity. In BMIs that include virtual reality and tactile feedback, it is thought that the underlying mechanism may be partially dependent on immersiveness (i.e., how “realistic” the environment is). It is not known however, if continuously increasing the number of simulation modalitie...

Date: 2022   |   Origin: CiencIPCA

Monetary Reward Effects in Discrimination and Neurophysiological Activity Durin...

Pais-Vieira, Carla; Matos, Demétrio; Perrotta, André; Pais-Vieira, Miguel

The development of devices capable of delivering tactile and thermal feed-back have the potential to improve brain-machine interfaces for neuroreha-bilitation protocols. Monetary rewards are known to improve some types of passive tactile processing. The aim of this study was to describe the perfor-mance and neural activity of subjects receiving tactile stimuli through a tac-tile stimulation sleeve in the presen...

Date: 2022   |   Origin: CiencIPCA

Serious games for physical rehabilitation: aesthetic discrepancies between cust...

Vieira, Catarina; Perrotta, André; Pais-Vieira, Carla

Serious games are videogames that are used with purposes that go beyond the mere entertainment of the player. Among their many applications, healthcare is one of the most prominent ones, as serious games can have a wide range of uses within this field, namely physical rehabilitation of patients. For this purpose, both custom-made serious games and commercial entertainment titles, such as those for Nintendo Wii,...


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