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A Survey Study on Public Attitudes Toward Gaming Disorder

Reer, Felix; Küpper, Lena Maria; Wintterlin, Florian; Quandt, Thorsten

The World Health Organization’s decision to include addictive game use (“gaming disorder”) in the International Classification of Diseases was the subject of controversial scientific debates (e.g., Aarseth et al., 2017; Rumpf et al., 2018; for an overview, see Reer & Quandt, 2021). However, knowledge is scarce on how addictive game use is perceived outside of academic circles (Schatto-Eckrodt et al., 2020). The...

Date: 2025   |   Origin: Media and Communication

The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadm...

Wehden, Lars-Ole; Reer, Felix; Janzik, Robin; Tang, Wai Yen; Quandt, Thorsten

Researchers, game designers, and consumers place great hopes into the potential benefits of virtual reality (VR) technology on the user experience in digital games. Indeed, initial empirical research has shown that VR technology can improve the gaming experience in a number of ways compared to traditional desktop gaming, for instance by amplifying immersion and flow. However, on the downside, a mismatch between...

Date: 2021   |   Origin: Media and Communication

Can We Hide in Shadows When the Times are Dark?

Quandt, Thorsten

The editorial discusses the relevance of analyzing some problematic aspects of online participation in consideration of events that happened during the preparation of this thematic issue. It critically challenges the eponymous ‘dark participation’ concept and its reception in the field, and calls for a deeper exploration of epistemological questions — questions that may be uneasy and difficult to answer, as the...

Date: 2021   |   Origin: Media and Communication

COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: A...

Marston, Hannah R; Ivan, Loredana; Fernández-Ardèvol, Mireia; Rosales Climent, Andrea; Gómez-León, Madelin; Blanche-T, Daniel; Earle, Sarah

Drawn from the stress process model, the pandemic has imposed substantial stress to individual economic and mental well-being and has brought unprecedented disruptions to social life. In light of social distancing measures, and in particular physical distancing because of lockdown policies, the use of digital technologies has been regarded as the alternative to maintain economic and social activities. This pape...


A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder

Schatto-Eckrodt, Tim; Janzik, Robin; Reer, Felix; Boberg, Svenja; Quandt, Thorsten

The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis ...

Date: 2020   |   Origin: Media and Communication

The Moral Gatekeeper? Moderation and Deletion of User-Generated Content in a Le...

Boberg, Svenja; Schatto-Eckrodt, Tim; Frischlich, Lena; Quandt, Thorsten

Participatory formats in online journalism offer increased options for user comments to reach a mass audience, also enabling the spreading of incivility. As a result, journalists feel the need to moderate offensive user comments in order to prevent the derailment of discussion threads. However, little is known about the principles on which forum moderation is based. The current study aims to fill this void by e...

Date: 2018   |   Origin: Media and Communication

Dark Participation

Quandt, Thorsten

Citizen participation in the news-making process has been a hopeful promise since the 1990s. Observers hoped for a rejuvenation of journalism and democracy alike. However, many of the enthusiastic theoretical concepts on user engagement did not endure close empirical examination. Some of the major fallacies of these early works (to whom the author contributed himself) will be outlined in this article. As a blea...

Date: 2018   |   Origin: Media and Communication

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