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Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Fost...

Regalado, Francisco; Ortet, Cláudia Pedro; Costa, Liliana Vale; Santos, Carlos; Veloso, Ana Isabel

The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge ac...

Date: 2023   |   Origin: Media and Communication

Seniors' perspective on social networks, perceived stress and quality of life

Ferreira, Sónia; Regalado, Francisco; Veloso, Ana

Introdução: Estudar iniciativas que promovam um envelhecimento ativo é fulcral atendendo à demografia populacional global. Objetivo: Estudar as redes sociais de apoio, o stress e a qualidade de vida dos participantes no projeto SEDUCE 2.0. Métodos: Investigação descritiva transversal, quantitativa e qualitativa. A recolha de dados foi feita por: Inquérito por Questionário para caraterizar os participantes; Esca...


Staying Connected with Aged Populations in Times of COVID-19: An Interview Stud...

Ortet, Cláudia Pedro; Regalado, Francisco; Ferreira, Sónia; Costa, Liliana Vale; Veloso, Ana Isabel

. In times of social confinement frequently associated with COVID-19 pandemics, an increasing dependence of aged populations on digital media to maintain social interactions and participation in society was observed. Although courses for action on the access to digital media by aged populations and the potential harms of digital inclusion have been acknowledged in the literature, far too little attention has be...


A Seniors’ perspective on social networks, perceived stress and quality of life

Ferreira, Sónia; Regalado, Francisco; Veloso, Ana

Introduction: The study of initiatives that promote active ageing is crucial given the global population demography. Objetive: To study the social support networks, stress, and quality of life of participants in the SEDUCE 2.0 project. Methods: Cross-sectional descriptive research, quantitative and qualitative. Data were collected through: Questionnaire Survey for participants’ characterization; Portuguese vers...

Date: 2022   |   Origin: Millenium

“Gamification For All”: planning and designing a community-oriented gamificatio...

Regalado, Francisco; Silva, João Henrique; Machado, Sónia; Costa Liliana Vale; Veloso, Ana; Santos, Carlos; Mealha, Óscar

Lurkers are a group of users who barely post and tend to represent a large percentage of the users of online communities. Although this problem has been quite acknowledged in literature, the use of gamified strategies to encourage users’ participation in online communities has been poorly understood. The purpose of this paper is to report on a gamification strategy implemented in a multi-tenant architecture to ...


miOne World: 1st International Conference on Online Social Environments for Act...

Ferreira, Sónia; Ribeiro, Tânia; Ortet, Cláudia; Regalado, Francisco

Sem resumo disponível.


Online news and gamification habits in late adulthood: a survey with older adults

Regalado, Francisco; Costa, Liliana Vale; Veloso, Ana Isabel

Older adults are becoming to comprise a significant proportion of the global population. Simultaneously, the use of technologies by this age group is growing at a fast pace. However, technological products still lack attention to older adults’ physiologic, psychologic, and social needs. Journalism is a significant part of one’s lives, as it allows to be always up to date with the World’s events, and which was n...


Gamifying online news in a senior online community: insights from designing and...

Regalado, Francisco; Costa, Liliana Vale; Martins, Fernanda; Veloso, Ana Isabel

Aging audiences and the shift of news consumption to an online paradigm have led to the need of finding strategies to engage aging readers with online news by assessing their news consumption habits and identifying the potential for digital platforms to assist the reader's journey, i.e., the activities performed from access to the information to the relatedness and shareability of the news content. It is well e...


APRENDIZAGEM NAS UNIVERSIDADES DE TERCEIRA IDADE EM TEMPOS DE CONFINAMENTO SOCI...

Veloso, Ana Isabel; Costa, Liliana Vale; Machado, Sónia; Regalado, Francisco; Silva, João Henrique

Resumo: Em pleno período de confinamento social dada a pandemia da COVID-19, as desigualdades intergeracionais tendem a ser amplificadas não só no sistema educativo, mas também no acesso à informação e diferentes serviços que se encontram, cada vez mais, informatizados. Apesar de se ter verificado um interesse crescente nos últimos anos relativamente à concepção e desenvolvimento de plataformas digitais dirigid...

Date: 2020   |   Origin: Oasisbr

Aprendizagem nas universidades de terceira idade em tempos de confinamento soci...

Veloso, Ana Isabel; Costa, Liliana Vale; Machado, Sónia; Regalado, Francisco; Silva, João Henrique

Em pleno período de confinamento social dada a pandemia da COVID-19, as desigualdades intergera- cionais tendem a ser amplificadas não só no siste- ma educativo, mas também no acesso à informação e diferentes serviços que se encontram, cada vez mais, informatizados. Apesar de se ter verificado um interesse crescente nos últimos anos relativamen- te à concepção e desenvolvimento de plataformas digitais dirigidas...


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