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Therapeutic use of VR serious games in the treatment of negative schizophrenia ...

Miranda, Beatriz; Moreira, Pedro Miguel; Romero, Luís; Rego, Paula Alexandra

Schizophrenia is a chronic brain disorder that affects 1 in every 300 people worldwide. This study intended to perform a systematic review to describe the state-of-the-art of interventions involving patients with negative symptoms of schizophrenia that use Virtual Reality (VR) games as a complement to therapy, and to analyze the key features of such games. Literature research was conducted in three databases, n...

Date: 2022   |   Origin: Repositório Científico IPVC

A serious games framework for health rehabilitation : design considerations

Rego, Paula Alexandra; Moreira, Pedro Miguel; Reis, Luís Paulo

Serious games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and to assure the completion of the treatment program. This chapter reviews serious games and the natural and multimodal use...

Date: 2018   |   Origin: Repositório Científico IPVC

Proposal of an extended taxonomy of serious games for health rehabilitation

Rego, Paula Alexandra; Moreira, Pedro Miguel; Reis, Luís Paulo

Objective: Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and assure the completion of the treatment program. Since the publication of our first taxonomy of Serious Games ...

Date: 2018   |   Origin: Repositório Científico IPVC

A serious games platform for cognitive rehabilitation with preliminary evaluation

Rego, Paula Alexandra; Rocha, Rui; Faria, Brigida Monica; Reis, L. P.; Moreira, Pedro Miguel

In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating ...


A Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and ...

Rocha, Rui; Rego, Paula Alexandra; Faria, Brígida Mónica; Reis, Luís Paulo; Moreira, Pedro Miguel

In recent years Serious Games have gained a new importance, very driven by the proliferation of video games and its application in diverse areas. Cognitive rehabilitation is a major area where Serious Games can assume a relevant role. Traditional cognitive therapies quickly become repetitive and discouraging for patients. To mitigate these problems, Serious Games based tools are necessary to create more dynamic...


New forms of interaction in serious games for cognitive rehabilitation: Impleme...

Rocha, Rui; Reis, Luís Paulo; Rego, Paula Alexandra; Moreira, Pedro Miguel; Faria, Brígida Mónica

Os Jogos Sérios constituem uma ferramenta relevante na área da reabilitação, contribuindo para o aumento da motivação dos pacientes na realização das tarefas que compõem o seu programa de recuperação. Na sequência do estudo de um conjunto de caraterísticas que permita inovar e melhorar os processos de terapia cognitiva, tornando-os mais motivadores para os pacientes, desenvolveu-se uma plataforma web composta p...


A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation

Rego, Paula Alexandra; Rocha, Rui; Faria, Brígida Mónica; Reis, Luís Paulo; Moreira, Pedro Miguel

In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating ...


Virtual centre for the rehabilitation of road accident victims (VICERAVI)

Mendes, Liliana; Dores, Artemisa Rocha; Barbosa, Fernando; Rego, Paula Alexandra; Moreira, Pedro Miguel; Reis, Luís Paulo; Viana, José; Coelho, António

The main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims - VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds for a hol...


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