Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or rejection. It is well known that the major problem in motor rehabilitation is the high dropout rate resulting from the frustr...
Several studies have proved the efficacy of computer-assisted interventions in Education, but few studies have so far evaluated its impact on reading acquisition. In this study, we aim to provide a recent overview regarding effective serious games to promote reading acquisition. GraphoGame was the pioneer tool with positive effects in reading acquisition in different orthographies. This game is organized accord...
This work discusses the use of an interactive platform for physical rehabilitation, called SHaRe, that was tested in various health conditions, including stroke, multiple sclerosis, limb amputation, and acquired neurological injury. The platform uses visual and sound biofeedback and exergames to engage participants and encourage adherence to rehabilitation programs. Results from studies using the developed plat...
A balance board can be a useful tool for increasing stability and balance, which is advantageous for a variety of users, including athletes, elderly people, people recovering from injuries or neurodegenerative diseases, and stroke patients. The majority of these balance boards typically comprise a simple board or platform on a pivot point, without providing any feedback data to the user. The instrumentation of ...
Neste trabalho é apresentado o dispositivo instrumentado SHaRe e diversas aplicações informáticas desenvolvidas, na forma de jogos com as quais interatua, que permitem a sua utilização em atividades de reabilitação, nomeadamente, num programa de Terapia Ocupacional. O dispositivo Share, na sua forma de copo, está instrumentado com sensor de força e com sensor inercial. Esta instrumentação do dispositivo associa...
This study aims to explore the use of force vs. time data obtained from an isometric handgrip test to match a frailty state based on the TFI score. BodyGrip, a novel prototype system, is used for handgrip strength over 10 s time interval tests. A cross-sectional study with a non-probabilistic sample of community-dwelling elderly women was conducted. The force/time data collected from the dominant handgrip stren...
There has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where the motion is powered by the execution of some type of physical exercise, namely cycling in the current example. Thi...
Focused on "Engineering Education for the future in a multicultural and smart world", the EDUCON2020 Online edition was based on a comprehensible program that included: • a pre-conference day with 9 workshops, which attracted approx. 300 remote participants; • 3 plenary sessions, including: • a unique opening interview with interveners physically located in two different time zones, with a span of 16 hours, in ...
There has been increasing interest in the application of virtual reality (VR) to occupational therapy and rehabilitation fields. This work presents a VR-based city adventure framework designed for occupational therapy. Its concept is based on taking the user to travel around a virtual city, where the motion is powered by the execution of some type of physical exercise, namely cycling in the current example. Thi...