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Gamification in stroke rehabilitation

da Silva Marques, António; Caldas, Helena Maria Martins; Barbosa, Mariana Castro; Soares, Luís Miguel Brazão; Ribeiro, Maria Inês Dias

Stroke rehabilitation aims to improve patients’ abilities to realize daily life activities and, consequently, regain their self-confidence and improve independence and quality of life. Gamification can be defined as the application of game-design elements, dynamics, and principles such as competition, narratives, point-scoring, and awards in non-game contexts, including rehabilitation. It has emerged as a thera...


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