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Participatory design as a co-creation methodology for health literacy games: th...

van Zeller, Maria; Morgado, Leonel; Peçaibes, Viviane

The co-creation of games is a research area that has shown very promising results in identifying technological requirements. It is an approach where the researcher usually adopts the role of a participant observer, guiding the dynamics of co-creation acts. This situation limits the opportunities for replicability of co-creation methods by independent facilitators, which could elucidate the quality and improveme...


Frontiers of the past in the digital world: multidisciplinary collaboration in ...

Cuesta-Gómez, Fabián; Trindade, Luísa; Silva, Gonçalo Melo da; Alves, Tiago; Filipe, João; Lacet, Demetrius; Morgado, Leonel; Prata, Sara

The virtual reconstitution of Castelo de Vide, Portugal, within the FRONTOWNS project, highlights the challenges and successes of multidisciplinary collaboration in heritage preservation through 3D modeling. The goal was to reconstruct the town’s urban evolution, focusing on its role as a border settlement from the 13th to 16th centuries. The project combined archaeological evidence, historical sources, and dig...


How museums are changing their visitors’ experience with new formats and approa...

Lacet, Demetrius; van Zeller, Maria; Martins, Paulo; Morgado, Leonel

This study focuses on exploring new formats and innovative approaches to digital storytelling in museums, offering a critical analysis of existing formats and proposing new perspectives. Initially, current digital storytelling formats are examined, ranging from mobile applications and augmented reality to interactive and multimedia exhibitions. Next, new paradigms and strategies are discussed that aim to expand...


Inven!RA Architecture for sustainable deployment of immersive learning environm...

Morgado, Leonel; Coelho, António; Beck, Dennis; Gütl, Christian; Cassola, Fernando; Baptista, Ricardo; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte

The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which m...


Digital storytelling approaches in virtual museums: umbrella review of systemat...

Lacet, Demetrius; Martins, Paulo; Morgado, Leonel; van Zeller, Maria

Museums have the mission of promoting and safeguarding objects of historical value and have undergone several modifications over time to take the focus off the object and give more importance to information and the visitor. Currently they encompass different types of experiences, either through digital and interactive elements, or through new approaches, such as storytelling, which has acted as a protagonist of...


Serious pervasive games

Coelho, António; Rodrigues, Rui Manuel Gonçalves Calejo; Nóbrega, Rui; Jacob, João; Morgado, Leonel; Cardoso, Pedro; Santos, Liliana; Sousa, A. Augusto

Serious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From pervasive learning towards science communication with location-based...


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