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Digital Media Content for Mentoring Programs Targeted at Women in Informatics

Sousa, Francisca; Silva, Paula Alexandra

Gender disparities persist in Informatics, posing challenges for women interested in the field. Mentoring programs are an effective strategy for support- ing women in such contexts. This paper presents the findings of a focus group aimed at understanding the challenges women experience to determine possible solutions and the potential of a mentoring program and its digital media content in supporting women. The...


Foreword to the special section on Recent Advances in Graphics and Interaction ...

Sá, Vítor J.; Marto, Anabela; Silva, Paula Alexandra; Chalmers, Alan; Sá, Vítor J.

This special section on Recent Advances in Graphics and Interaction features the papers submitted to Computers & Graphics and presented at the 2023 edition of the International Conference on Graphics and Interaction (ICGI’2023), which was held on November 2 and 3, 2023 at Tomar, as a joint organization between the Polytechnic University of Tomar and the Eurographics Portuguese Chapter (GPCG). The ICGI conferenc...


A Holistic Approach to Wellbeing Through the Life Course: Topics for Learning b...

Dantas, Carina; van Staalduinen, Willeke; Illario, Maddalena; Mestheneos, Elizabeth; Sharshakova, Tamara; Silva, Paula Alexandra

Inanutshell,thepromotionofhealthierlifestylesthroughoutthelifespan makes demands for an integrated and holistic approach to the physical and mental development of children, adults, and older adults. Seamless cooperation between the different layers of public authorities, as well as the different society stakeholders is essential, aiming to involve all and leave no one behind. Human ecosystems need local, region...


Understanding Feedback in Rhythmic Gymnastics Training: An Ethnographic-Informe...

Fonseca, Leonor Portugal da; Nunes, Francisco; Silva, Paula Alexandra

Rhythmic Gymnastics is an Olympic sport that demands an exceptional level of expertise. From early age, athletes relentlessly practise exercises until they can flawlessly perform them before an audience and a panel of judges. Technology can potentially support rhythmic gymnasts' training by monitoring gymnasts' exercises and providing feedback on their execution. However, the limited understanding of the traini...


Evaluating a Multi-Component Classroom Intervention to Teach Accessibility in H...

Silva, Paula Alexandra; Motti, Vivian Genaro

Accessibility and inclusion are fundamental human rights, enacted to ensure that everyone has equal access to digital content. However, in practice, a large number of interactive systems remain inaccessible, which prevents users from accessing essential content. One of the reasons why technology remains inaccessible is the limited training that technologists receive while following formal education. Therefore, ...


An opinion mining methodology to analyse games for health

Silva, Paula Alexandra; Santos, Renato

Despite the positive impact of games for health on players' health, users tend to stop playing them after a short period of time, leading benefits to fade. It is therefore important to understand how to sustain interest and, in this way, preserve the health benefits of games for health. This could be achieved by continuously reviewing user feedback after product launch and using this information to inform (re)d...


A retrospective analysis and systematic review of the areas of entertainment co...

Silva, Paula Alexandra; Bermúdez I Badia, Sergi; Cameirão, Mónica S.

The areas of entertainment computing and persuasive technologies are interdisciplinary fields that have gained increasing attention in the last decades. Health is one of the domains that has leveraged the benefits of fun to improve the results of its technology-enabled interventions. Previous work has reviewed the area of health entertainment from many dierent perspectives; however, an integrative analysis acro...


Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

Cardoso, Jorge C. S.; Perrotta, André; Silva, Paula Alexandra; Martins, Pedro

European Social Fund, through the Regional Operational Program Centro 2020


Digital Practices by Citizens During the COVID-19 Pandemic: Findings From an In...

Marston, Hannah Ramsden; Ko, Pei-Chun; Girishan Prabhu, Vishnunarayan; Freeman, Shannon; Ross, Christopher; Sharaievska, Iryna; Browning, Matthew Hem

Background: The COVID-19 pandemic brought digital practices and engagement to the forefront of society, which were based on behavioral changes associated with adhering to different government mandates. Further behavioral changes included transitioning from working in the office to working from home, with the use of various social media and communication platforms to maintain a level of social connectedness, esp...


The robot eyes don't have it. The presence of eyes on collaborative robots yiel...

Pilacinski, Artur; Pinto, Ana; Oliveira, Soraia; Araújo, Eduardo; Carvalho, Carla; Silva, Paula Alexandra; Matias, Ricardo Silva; Menezes, Paulo

Eye gaze is a prominent feature of human social lives, but little is known on whether fitting eyes on machines makes humans trust them more. In this study we compared subjective and objective markers of human trust when collaborating with eyed and non-eyed robots of the same type. We used virtual reality scenes in which we manipulated distance and the presence of eyes on a robot's display during simple collabor...


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