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Desconstruir notícias e estereótipos: reflexões feministas sobre as instâncias ...

Noronha, Elizângela; Campos, Letícia; Souza, Rafaela

Este artigo tem como objetivo (re)pensar os processos de produção, circulação e recepção dos conteúdos noticiosos enquanto recurso crítico na construção das identidades de gênero e sexualidade. Utilizamos como objeto de estudo três notícias, analisadas pelas lentes da Análise Crítica Feminista do Discurso (Lazar, 2007), assim como as leituras e discussões acerca desses textos coletadas durante Think tank realiz...


Avaliação na atenção básica no interior do Rio Grande do Sul: o olhar da gestão

Souza, Rafaela

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES; The purpose of this study was to analyze the perception of the municipal health managers of the 19th Regional Health Coordination of Rio Grande do Sul about National Program for Access and Quality Improvement in Primary Care implementation. It was a descriptive and exploratory research, with qualitative approach, developed in the municipalitie...

Date: 2021   |   Origin: Oasisbr

Scientifical production trends about primary health care acessment

Amaral, José Carlos Anziliero; Weiller, Teresinha Heck; Souza, Rafaela

Aim: to analyze the trend of Brazilian scientific production on assessment in primary health care. Method: narrative research based on dissertations and theses from different post graduation programs and made available on the bank of theses and dissertations portal of Personnel Improvement Coordination of Superior Level, in May 2015. Results: the search was conducted by the use of the keywords "assessment in pr...

Date: 2018   |   Origin: Oasisbr

Interatividade e gamificação no ensino superior: uma análise em fóruns de discu...

Valentim, Etiane; Souza, Rafaela; Araújo, Renata; Oliveira, Valéria

The present study is proposed to analyse the interactivity in the forums of discussion in a proposal ofgamification in the Higher Education. The Gamification is the use of games elements in sceneries non games like the form of getting involved the individuals in the educative process. In the Online Education it can be an educational strategy for the promotion of the interactivity. So, we try to analyze the poss...

Date: 2016   |   Origin: Internet Latent Corpus Journal

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