A fotografia digital tem transformado profundamente a criação artística, proporcionando ferramentas inovadoras para a captação, manipulação e difusão de imagens (Osborne, P. D., 2018). O seu impacto vai além da mera evolução técnica, influenciando significativamente a narrativa visual, a democratização da produção artística e a interseção entre arte, tecnologia e sociedade. Este artigo analisa os vetores dinâmi...
A Investigação Baseada em Arte (IBA) e a Investigação Educacional Baseada em Arte (IEBA) aplicam-se à fotografia digital contemporânea, como são exemplo a aplicação do método a/t/gráfico ao projeto “Cidad'Art+”. O projeto utiliza o método a/r/tográfico como uma ferramenta para integrar processos criativos na fotografia digital, e a a/r/cografia como metodologia prática, com efeito em artefactos visuais experime...
This article addresses audiovisual literacy as an essential element for the understanding and critical production of media content in contemporary society. The research adopts a qualitative approach, based on a literature review, interviews with professors and researchers on the subject, and an analysis of educational practices, in order to investigate how audiovisual literacy can be developed within the educat...
This paper presents arts-based research on digital media and indigenous communities. It departs from Kogi sacred masks to discuss community life and how digital media can serve as a relational, ethically attuned environment for engaging with indigenous communities in the Sierra Nevada de Santa Marta in Colombia. Grounded in visual ethnography, autoethnography, and analogue photography, the project explores how ...
Interview given by filmmaker Leonardo Mouramateus and actor Mauro Soares to researchers Patrícia Dourado and Mirian Tavares, regarding the lecture “Materialities of the Word in Creative Processes,” held on May 16, 2023, in Faro, Algarve, as part of the course Transversal Materialities of Creation, within the Master’s in Creation Processes at the University of Algarve. The interview was a supplementary material ...
Digital performance and cyberperformance have in common the use of digital technologies, however, they differ in their creation and transmission processes. In this article, we seek to report a little about the evolution of digital performance to cyberperformance, as well as its rise in the last two years. The pandemic scenario intensified the experience of online communication and brought greater visibility to ...
Abstract: A pedagogical model oriented towards digital performing arts cannot neglect the way many technological artifacts and social media are used in today's society. In this sense, the integration of new digital technologies and locative media in hybrid learning is mandatory in this model, which should also be based on specific areas of the Digital Arts domain that need an appropriate pedagogy, as is the cas...
Consumer Awareness is pointed out by the European Council as a basic competence for digital citizenship. Thus, understanding the new relationships established between consumers and brands in a digital environment is fundamental to critical and creative education in the face of a new social communication setting. The possibilities of interaction, collaboration and engagement offered by the virtual environment re...
In this article we encourage conflict sensitive attitudes and multicultural awareness based on the potential for creative responses. Through digital media art and serious games strategies we seek to create safe areas for dialogue, debate, and awareness of hate speech. These solutions will be even more effective if they are based on the understanding of how different forms of expression emerge, interact, and pot...