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A functional magnetic resonance imaging study of visuomotor processing in a vir...

Prochnow, D.; Bermúdez i Badia, S.; Schmidt, J.; Duff, A.; Brunheim, S.; Kleiser, R.; Seitz, R. J.; Verschure, P. F. M. J.

The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based device for rehabilitation of neurological patients. Recently, training of visuomotor processing with the RGS was shown to effectively improve arm function in acute and chronic stroke patients. It is assumed that the VR-based training protocol related to RGS creates conditions that aid recovery by virtue of the hum...


Using a hybrid brain computer interface and virtual reality system to monitor a...

Bermúdez i Badia, S.; Garcia Morgade, A.; Samaha, H.; Verschure, P. F. M. J.

Stroke is one of the leading causes of adult disability with high economical and societal costs. In recent years, novel rehabilitation paradigms have been proposed to address the life-long plasticity of the brain to regain motor function. We propose a hybrid brain-computer interface (BCI)-virtual reality (VR) system that combines a personalized motor training in a VR environment, exploiting brain mechanisms for...


New technologies and concepts for rehabilitation in the acute phase of stroke: ...

Siekierka, E M; Eng, K.; Bassetti, C.; Blickenstorfer, A; Cameirão, M. S.; Dietz, V; Duff, A.; Erol, F; Ettlin, T; Hermann, D M; Keller, T; Keisker, B

The process of developing a successful stroke rehabilitation methodology requires four key components: a good understanding of the pathophysiological mechanisms underlying this brain disease, clear neuroscientific hypotheses to guide therapy, adequate clinical assessments of its efficacy on multiple timescales, and a systematic approach to the application of modern technologies to assist in the everyday work of...


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