This paper aims to assess the impact of a serious hybrid game on nutrition literacy and the promotion of food neophilia and, consequently, the diversification of children’s food choices from 10 to 12 years old. FlavourGame is a serious hybrid game that combines a digital component (based on a mobile application, which helps players during the game, acting as an assistant that guides the game’s tasks) with a boa...
(1) Background: serious games seem to show promising strategies to promote treatment compliance and motivate behavior changes, and some studies have proven to contribute to the literature on serious games. (2) Methods: this systematic review aimed to analyze the effect of serious games in promoting healthy eating behaviors, effectively preventing childhood obesity, and improving physical activity in children. F...