Autor(es):
Mestre, Ricardo
Data: 2025
Origem: Rotura - Revista de Comunicação, Cultura e Artes
Assunto(s): Information and Communication Technologies; Art Education; TEIP; Creative Process; A/R/Cography; Information and Communication Technologies; Art Education; TEIP; Creative Process; A/R/Cography; Information and Communication Technologies; Art Education; TEIP; Creative Process; A/R/Cography; Tecnologias de Informação e Comunicação; Educação Artística; TEIP; Processo Criativo; A/R/Cografia
Descrição
O processo criativo é uma jornada pessoal e dinâmica, caracterizada por um ciclo contínuo de inspiração, exploração e expressão, no qual a mente criativa se expande entre os limites do possível e do impossível. A educação artística, enquanto processo de ensino e aprendizagem, desempenha um papel essencial no desenvolvimento integral do indivíduo. Paralelamente, as tecnologias de informação e comunicação promovem a difusão rápida de conteúdos, influenciando a identidade e os meios de comunicação, permitindo a evolução das abordagens culturais e sociais.A a/r/cografia estrutura o processo criativo em sete fases: inspiração, gatilho, intenção, conceptualização, prototipagem, teste e intervenção. Esta metodologia admite a reformulação de ideias, permitindo a articulação entre as fases metodológicas e o planeamento do projeto.No âmbito deste projeto, os alunos foram desafiados a criar uma obra de arte digital em pequenos grupos, recorrendo à edição de imagem, com o objetivo de construir uma exposição digital interturmas. A atividade teve como ponto de partida a questão “Se eu fosse um artista, o que gostaria de mudar no mundo?”, incentivando os alunos a escolherem temas que refletissem os seus interesses e preocupações.Os resultados evidenciaram um impacto positivo na comunidade educativa, proporcionando um espaço de criatividade e aprendizagem colaborativa. O método a/r/cográfico demonstrou ser eficaz, promovendo a participação ativa e entusiasta dos alunos. O projeto evidenciou o potencial da integração entre arte e tecnologia no contexto escolar, reforçando a importância do ensino artístico na construção de um ambiente educativo significativo. Além disso, mostrou-se uma ferramenta relevante na prevenção do abandono escolar, conferindo à escola um papel mais envolvente e próximo da realidade dos alunos.
The creative process is a personal and dynamic journey, characterized by a continuous cycle of inspiration, exploration, and expression, where the creative mind expands between the limits of the possible and the impossible. Artistic education, as a teaching and learning process, plays a crucial role in the individual’s holistic development. At the same time, information and communication technologies facilitate the rapid dissemination of content, influencing identity and communication methods while enabling the evolution of cultural and social approaches.A/r/cography structures the creative process into seven phases: inspiration, trigger, intention, conceptualization, prototyping, testing, and intervention. This methodology allows for the reformulation of ideas, ensuring articulation between methodological phases and project planning.As part of this project, students were challenged to create a digital artwork in small groups using image editing, with the goal of building a digital exhibition between different classes. The activity was guided by the question, “If I were an artist, what would I like to change in the world?”, encouraging students to select themes that reflected their interests and concerns.The results demonstrated a positive impact on the educational community, fostering a space for creativity and collaborative learning. The a/r/cographic method proved effective, promoting active and enthusiastic student participation. The project highlighted the potential of integrating art and technology in the school environment, reinforcing the importance of artistic education in creating a meaningful learning experience. Additionally, it served as a valuable tool in preventing school dropout, giving the school a more engaging and relevant role in students’ realities.
The creative process is a personal and dynamic journey, characterized by a continuous cycle of inspiration, exploration, and expression, where the creative mind expands between the limits of the possible and the impossible. Artistic education, as a teaching and learning process, plays a crucial role in the individual’s holistic development. At the same time, information and communication technologies facilitate the rapid dissemination of content, influencing identity and communication methods while enabling the evolution of cultural and social approaches.A/r/cography structures the creative process into seven phases: inspiration, trigger, intention, conceptualization, prototyping, testing, and intervention. This methodology allows for the reformulation of ideas, ensuring articulation between methodological phases and project planning.As part of this project, students were challenged to create a digital artwork in small groups using image editing, with the goal of building a digital exhibition between different classes. The activity was guided by the question, “If I were an artist, what would I like to change in the world?”, encouraging students to select themes that reflected their interests and concerns.The results demonstrated a positive impact on the educational community, fostering a space for creativity and collaborative learning. The a/r/cographic method proved effective, promoting active and enthusiastic student participation. The project highlighted the potential of integrating art and technology in the school environment, reinforcing the importance of artistic education in creating a meaningful learning experience. Additionally, it served as a valuable tool in preventing school dropout, giving the school a more engaging and relevant role in students’ realities.
The creative process is a personal and dynamic journey, characterized by a continuous cycle of inspiration, exploration, and expression, where the creative mind expands between the limits of the possible and the impossible. Artistic education, as a teaching and learning process, plays a crucial role in the individual’s holistic development. At the same time, information and communication technologies facilitate the rapid dissemination of content, influencing identity and communication methods while enabling the evolution of cultural and social approaches.A/r/cography structures the creative process into seven phases: inspiration, trigger, intention, conceptualization, prototyping, testing, and intervention. This methodology allows for the reformulation of ideas, ensuring articulation between methodological phases and project planning.As part of this project, students were challenged to create a digital artwork in small groups using image editing, with the goal of building a digital exhibition between different classes. The activity was guided by the question, “If I were an artist, what would I like to change in the world?”, encouraging students to select themes that reflected their interests and concerns.The results demonstrated a positive impact on the educational community, fostering a space for creativity and collaborative learning. The a/r/cographic method proved effective, promoting active and enthusiastic student participation. The project highlighted the potential of integrating art and technology in the school environment, reinforcing the importance of artistic education in creating a meaningful learning experience. Additionally, it served as a valuable tool in preventing school dropout, giving the school a more engaging and relevant role in students’ realities.