Autor(es):
Heidrich, Felipe Etchegaray ; Machado, Roger
Data: 2021
Origem: Oasisbr
Assunto(s): Geometric modeling; Interactive visualization; Digital game engine; Geometric modeling; Geometric modeling; Interactive visualization; Interactive visualization; Digital game engine; Digital game engine
Descrição
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This paper describe a case study of the processes necessary for adapting digital modeling, developed in the academic context, to enable interactive visualization with the use of digital games engine. For this, was used a three-dimensional model developed by a student in an academic exercise of architectural design. The adequacy of digital modeling has been tested with the use of three software, SketchUp, 3DS Max and Maya LT, and the game engine Unreal Engine 4. This study intended to contribute to the expansion of options and analysis of academic visualization projects.