Author(s):
Heidrich, Felipe Etchegaray ; Redondo, Ernesto
Date: 2021
Origin: Oasisbr
Subject(s): Analog visualization; Digital animation; Flip book; Architectural representation; Analog visualization; Analog visualization; Digital animation; Digital animation; Flip book; Flip book; Architectural representation; Architectural representation
Description
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This paper proposes a method for the use the traditional animation technique, the flip book, to analog visualization of motions developed from digital media. Then, the study proposes a method of developing flip books from animations generated with the software Sketchup. With the development of examples the study shows the possibility of representation of motion on representations in paper, and that these motions can be generated from a digital three-dimensional model.