Detalhes do Documento

Virtual reality head-mounted goggles increase the body sway of young adults during standing posture

Autor(es): Imaizumi, Luis Felipe Itikawa [UNESP] ; Polastri, Paula Fávaro [UNESP] ; Penedo, Tiago [UNESP] ; Vieira, Luiz Henrique Palucci [UNESP] ; Simieli, Lucas [UNESP] ; Navega, Flávia Roberta Faganello [UNESP] ; Monteiro, Carlos Bandeira de Mello ; Rodrigues, Sérgio Tosi [UNESP] ; Barbieri, Fabio Augusto [UNESP]

Data: 2020

Identificador Persistente: http://hdl.handle.net/11449/200972

Origem: Oasisbr

Assunto(s): Human movement; Posture; Virtual reality; Human movement; Human movement; Posture; Posture; Virtual reality; Virtual reality


Descrição

Made available in DSpace on 2020-12-12T02:20:51Z (GMT). No. of bitstreams: 0 Previous issue date: 2020-10-15

The aim of this study was to investigate the effects of wearing virtual reality head-mounted goggles (VR) on body sway in young adults. We run two experiments, in which we compared the body sway while standing during the conditions of 1) wearing and non-wearing VR with eyes-opened (experiment #1), 2) wearing and no-wearing VR with eyes-closed (experiment #2), and 3) wearing VR with eyes-opened when the scene was turned on and off (experiment #2). Forty-four (experiment #1) and fifteen (experiment #2) young adults were instructed to remain as still as possible on a force plate for 60-s and performed three trials in each quiet standing condition. The center of pressure (CoP) displacement, mean velocity, root mean square (RMS), area and median frequency of sway were calculated in both experiments. In the experiment #1, wearing VR condition with eyes-opened largely increased the AP and ML CoP displacement, AP mean velocity, AP and ML RMS, and area (p < 0.05) compared to non-wearing VR with eyes-opened. In the experiment #2, no differences were found for any conditions (eyes-closed and eyes-opened with turned on and off VR scene). In conclusion, wearing VR head-mounted goggles increased body sway of young adults during standing postural task, when the individuals were with eyes-opened. However, the effects of wearing VR head-mounted goggles on body sway disappeared when the individuals were with eyes-closed or the google scene was turned off the scene compared to not wearing VR head-mounted goggles with eyes-closed or turned on scene, respectively.

São Paulo State University (UNESP) Human Movement Research Laboratory (MOVI-LAB) Graduate Program in Movement Science Department of Physical Education, Campus Bauru

São Paulo State University (UNESP) Laboratory of Information Vision and Action (LIVIA) Graduate Program in Movement Science Department of Physical Education, Campus Bauru

São Paulo State University (UNESP) Department of Physical Therapy and Occupational Therapy

University of São Paulo (USP) School of Arts Sciences and Humanities (EACH), Campus São Paulo

São Paulo State University (UNESP) Human Movement Research Laboratory (MOVI-LAB) Graduate Program in Movement Science Department of Physical Education, Campus Bauru

São Paulo State University (UNESP) Laboratory of Information Vision and Action (LIVIA) Graduate Program in Movement Science Department of Physical Education, Campus Bauru

São Paulo State University (UNESP) Department of Physical Therapy and Occupational Therapy

Tipo de Documento Artigo científico
Idioma Inglês
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