Autor(es):
dos Santos, Patrick ; Mendes da Silva, Bruno
Data: 2023
Identificador Persistente: http://hdl.handle.net/10400.1/25690
Origem: Sapientia - Universidade do Algarve
Assunto(s): Interactive film; Interactivity; Digital artifact; Digital media-art; Social good campaigns; Social campaign; Mental health; Sports pressure; High competition sports; Swimming; Interactive film; Interactive film; Interactivity; Interactivity; Digital artifact; Digital artifact; Digital media-art; Digital media-art; Social good campaigns; Social good campaigns; Social campaign; Social campaign; Mental health; Mental health; Sports pressure; Sports pressure; High competition sports; High competition sports; Swimming; Swimming
Descrição
This paper aims to contextualize and describe the process of creating and developing an interactive film-campaign, "The Weight of Water", which aims to raise awareness and inspire a change in public perception about mental health in High-performance Sport, with a particular focus on swimming. It seeks to outline a discussion on the agency of cinematic interactivity in promoting the public's engagement, and its consequent relevance in the context of "Social Good Campaigns". Through narratives based on real testimonies of Olympic swimmers, "The Weight of Water" challenges the "spect-actor" to navigate between two films, between the "poetry" of swimming and the "pressure" of present-day elite sports. The "click" of the mouse, which allows switching between the two films, is analyzed in its double condition, as a manifestation of the "spect-actor's" agency as much as a symbol-sign of the infinitesimal gesture that separates success from frustration in sports competition.