Online hotel reviews, ratings, or opinions have gained importance with the growth of social media tools. The objective of this chapter is to study the impact of specifc satisfaction attributes on overall satisfaction. It is used a secondary data set obtained from three of the most infuential online travel platforms, being analyzed the guests’ average ratings for around 130 hotel units, distributed by four quali...
Most of the research on Learning Design (LD) focuses on technology to automatically run a sequence of activities proposed to students and facilitated by the educator through computers. One way of thinking about a LD system is as a workflow mechanism for collaborative activities, and a specific learning design is similar to a recipe, however, educational and for teachers - describes ingredients (content) and ins...
This research study attempted to develop a modular framework for a blended learning management system for the development of industry-fit graduates from educational institutions. The review of literature explored relevant studies and also discussed different classifications of blended learning models. The objective was to reduce the bottleneck that poses educational quality concerns and increase the learner’s r...
O constante aumento do número de dispositivos móveis no dia-a-dia da população em geral e em particular entre a população jovem, leva ao aparecimento de novos paradigmas em várias áreas de atividade, nomeadamente na educação. Como exemplo de um novo paradigma no processo ensino- aprendizagem pode ser indicado o mobile learning suportado por ambientes da nuvem e pela taxonomia de Bloom. Neste artigo e num contex...
Self-assessment is one of the strategies used in active teaching to engage students in the entire learning process, in the form of self-regulated academic learning. This study aims to assess the possibility of including self-evaluation in the student’s final grade, not just as a self-assessment that allows students to predict the grade obtained but also as something to weigh on the final grade. Two different cu...
This chapter explores solidarity as a social dimension in the context of e-learning and the Semantic Web. Its aim is to explore where the students show more solidarity with each other—in online learning environments or in offline settings? In the context of this chapter, the term “solidarity between students” means the sharing of useful resources between group members. Online forums are the major Web service th...
The Ubiquitous Learning model, based on learning experiences and connective learning for higher education U-CLX, is a proposal to generate a new dimension of U-Learning. The model explores the possibility of implementing the xAPI standard to manage the learning experiences that are generated in a ubiquitous learning process, the model has two components, a pedagogical component and a technological component.
The introduction of cloud technology in educational settings over the past ten years has enabled organizations to embrace a data-driven decision-making paradigm. Schools and colleges are undergoing rapid digital updating procedures due to the use of outside technological solutions in the cloud, affecting how students learn and are taught. Regarding data, teaching and learning processes are improved by technolog...
Information Systems are at the core of all businesses and cover almost all aspects of organizational life. The convergence of computer capabilities, such as the potential to process large volumes of data in a very short time, the growth in Internet usage and the increase in the ability to capture and leverage knowledge in digital format are, in this context, the main enablers of the so called digital transforma...
Tirando partido da crescente popularidade das aplicações Web 2.0, o presente trabalho pretende avaliar o impacto da utilização conjunta destas aplicações com plataformas de conteúdos no processo ensino/aprendizagem em instituições de ensino superior