Publicação
Developing games with Magic Playground: a gesture-based game engine
| Resumo: | This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1. |
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| Autores principais: | Dehanov, Juana |
| Outros Autores: | Dias, José Miguel Salles; Bastos, Rafael; Cabral, Carolina |
| Assunto: | Game engine Gesture based human-computer interaction Usability evaluation |
| Ano: | 2005 |
| País: | Portugal |
| Tipo de documento: | documento de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | ISCTE |
| Idioma: | inglês |
| Origem: | Repositório ISCTE |
| Resumo: | This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1. |
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