Publicação

Multi-agent simulation of electricity markets economically-motivated decision-making

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Detalhes bibliográficos
Resumo:The key motivation for this research is the perception that within a near future the electricity market will be composed of individuals that may simultaneously undertake the roles of consumers, producers and traders of electricity. Those individuals are economically motivated “prosumer” (producer-consumer) agents that not only consume, but can also produce, store and trade electricity. Therefore, as the prosumer agents follow their economically motivated goals (e.g., aiming for profit) they will also experience different forms of power (e.g., market power) and their social relations (e.g., dependencies) will mutually influence their decisionmaking processes. This paper describes the most relevant aspects of a simulation tool that provides (human and virtual) prosumer agents na interactive and real-time game-like environment where they can explore (long-term and short-term) strategic behaviour and experience the effects of power and social influence in their decisionmaking processes. The work on the quantitative description of power and influence concepts, is described and details are provided throughout an illustrative example.
Autores principais:Trigo, Paulo
Outros Autores:Sousa, Jorge A. M.; Marques, Paulo
Assunto:Electricity Market Economic Interactive Simulation Multi-agent Systems Coalition Decision-Making Power Influence
Ano:2013
País:Portugal
Tipo de documento:artigo
Tipo de acesso:acesso restrito
Instituição associada:Instituto Politécnico de Lisboa
Idioma:inglês
Origem:Repositório Científico do Instituto Politécnico de Lisboa
Descrição
Resumo:The key motivation for this research is the perception that within a near future the electricity market will be composed of individuals that may simultaneously undertake the roles of consumers, producers and traders of electricity. Those individuals are economically motivated “prosumer” (producer-consumer) agents that not only consume, but can also produce, store and trade electricity. Therefore, as the prosumer agents follow their economically motivated goals (e.g., aiming for profit) they will also experience different forms of power (e.g., market power) and their social relations (e.g., dependencies) will mutually influence their decisionmaking processes. This paper describes the most relevant aspects of a simulation tool that provides (human and virtual) prosumer agents na interactive and real-time game-like environment where they can explore (long-term and short-term) strategic behaviour and experience the effects of power and social influence in their decisionmaking processes. The work on the quantitative description of power and influence concepts, is described and details are provided throughout an illustrative example.