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"Play and learn": exploring CodeCubes

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Detalhes bibliográficos
Resumo:This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at to assessing children’s interest and motivation for this type of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were very motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.
Autores principais:Cleto, Bárbara
Outros Autores:Sylla, Cristina Maria; Ferreira, Luís; Moura, João Martinho
Assunto:Interaction Augmented Reality Computational Thinking Tangible interfaces Ciências Sociais::Ciências da Educação Educação de qualidade
Ano:2020
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade do Minho
Idioma:inglês
Origem:RepositóriUM - Universidade do Minho
Descrição
Resumo:This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at to assessing children’s interest and motivation for this type of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were very motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.

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