Publicação
"Play and learn": exploring CodeCubes
| Resumo: | This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at to assessing children’s interest and motivation for this type of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were very motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning. |
|---|---|
| Autores principais: | Cleto, Bárbara |
| Outros Autores: | Sylla, Cristina Maria; Ferreira, Luís; Moura, João Martinho |
| Assunto: | Interaction Augmented Reality Computational Thinking Tangible interfaces Ciências Sociais::Ciências da Educação Educação de qualidade |
| Ano: | 2020 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade do Minho |
| Idioma: | inglês |
| Origem: | RepositóriUM - Universidade do Minho |
| Resumo: | This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at to assessing children’s interest and motivation for this type of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were very motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning. |
|---|
Atividades financiadas
Carregando projetos financiados...