Publicação
Ambiguidade da percepção e dos sentidos representada em BD
| Resumo: | Comics are a medium that is inherently suggestive in the way it develops its narrative. What is represented on its pages is understood as moments and actions that partially involve the reader in the way they are interpreted, so that the information in the comic is conveyed in an ambiguous way, leaving a wide margin for different interpretations. Taking advantage of this relationship with ambiguity, this project aims to create a comic that uses its vague narrative characteristics in a conscious way. Adding this component to a work that incorporates elements of fantasy, intimacy, and surrealism, the aim is to create a believable experience, which challenges the notion of how perception is viewed. Having defined its constituent elements, a study of the formal components of comics and theories related to its narrative development followed, referring to authors and works dedicated to these themes. Additionally, the research elaborates on the more specific elements of this project, such as dreams and subjective perspective |
|---|---|
| Autores principais: | Martins, Diogo Miguel de Jesus Romão |
| Assunto: | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| Ano: | 2024 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade de Lisboa |
| Idioma: | português |
| Origem: | Repositório da Universidade de Lisboa |
| _version_ | 1866810443923718144 |
|---|---|
| author | Martins, Diogo Miguel de Jesus Romão |
| author_facet | Martins, Diogo Miguel de Jesus Romão |
| author_role | author |
| contributor_name_str_mv | Afonso, Joana Isabel Bento da Silva Repositório Científico de Acesso Aberto da ULisboa |
| country_str | PT |
| creators_json_txt | [{\"Person.name\":\"Martins, Diogo Miguel de Jesus Romão\"}] |
| datacite.contributors.contributor.contributorName.fl_str_mv | Afonso, Joana Isabel Bento da Silva Repositório Científico de Acesso Aberto da ULisboa |
| datacite.creators.creator.creatorName.fl_str_mv | Martins, Diogo Miguel de Jesus Romão |
| datacite.date.Accepted.fl_str_mv | 2024-01-18T00:00:00Z |
| datacite.date.available.fl_str_mv | 2024-11-27T18:00:29Z |
| datacite.date.embargoed.fl_str_mv | 2024-11-27T18:00:29Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| datacite.subjects.subject.fl_str_mv | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| datacite.titles.title.fl_str_mv | Ambiguidade da percepção e dos sentidos representada em BD |
| dc.contributor.none.fl_str_mv | Afonso, Joana Isabel Bento da Silva Repositório Científico de Acesso Aberto da ULisboa |
| dc.creator.none.fl_str_mv | Martins, Diogo Miguel de Jesus Romão |
| dc.date.Accepted.fl_str_mv | 2024-01-18T00:00:00Z |
| dc.date.available.fl_str_mv | 2024-11-27T18:00:29Z |
| dc.date.embargoed.fl_str_mv | 2024-11-27T18:00:29Z |
| dc.format.none.fl_str_mv | image/jpeg application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10400.5/95718 |
| dc.language.none.fl_str_mv | por |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| dc.subject.none.fl_str_mv | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| dc.title.fl_str_mv | Ambiguidade da percepção e dos sentidos representada em BD |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_bdcc |
| description | Comics are a medium that is inherently suggestive in the way it develops its narrative. What is represented on its pages is understood as moments and actions that partially involve the reader in the way they are interpreted, so that the information in the comic is conveyed in an ambiguous way, leaving a wide margin for different interpretations. Taking advantage of this relationship with ambiguity, this project aims to create a comic that uses its vague narrative characteristics in a conscious way. Adding this component to a work that incorporates elements of fantasy, intimacy, and surrealism, the aim is to create a believable experience, which challenges the notion of how perception is viewed. Having defined its constituent elements, a study of the formal components of comics and theories related to its narrative development followed, referring to authors and works dedicated to these themes. Additionally, the research elaborates on the more specific elements of this project, such as dreams and subjective perspective |
| dirty | 0 |
| eu_rights_str_mv | openAccess |
| format | masterThesis |
| fulltext.url.fl_str_mv | https://repositorio.ulisboa.pt/bitstreams/c04d2ab5-a15a-4dd9-afbe-48663bc4b460/download |
| id | ul_0df103fa5f526ae2ecc16474a38f4ced |
| identifier.url.fl_str_mv | http://hdl.handle.net/10400.5/95718 |
| instacron_str | ul |
| institution | Universidade de Lisboa |
| instname_str | Universidade de Lisboa |
| language | por |
| network_acronym_str | ul |
| network_name_str | Repositório da Universidade de Lisboa |
| oai_identifier_str | oai:repositorio.ulisboa.pt:10400.5/95718 |
| organization_str_mv | urn:organizationAcronym:ul |
| person_str_mv | Martins, Diogo Miguel de Jesus Romão |
| publishDate | 2024 |
| reponame_str | Repositório da Universidade de Lisboa |
| repository_id_str | urn:repositoryAcronym:ul |
| service_str_mv | urn:repositoryAcronym:ul |
| spelling | porpt_PTComics are a medium that is inherently suggestive in the way it develops its narrative. What is represented on its pages is understood as moments and actions that partially involve the reader in the way they are interpreted, so that the information in the comic is conveyed in an ambiguous way, leaving a wide margin for different interpretations. Taking advantage of this relationship with ambiguity, this project aims to create a comic that uses its vague narrative characteristics in a conscious way. Adding this component to a work that incorporates elements of fantasy, intimacy, and surrealism, the aim is to create a believable experience, which challenges the notion of how perception is viewed. Having defined its constituent elements, a study of the formal components of comics and theories related to its narrative development followed, referring to authors and works dedicated to these themes. Additionally, the research elaborates on the more specific elements of this project, such as dreams and subjective perspectiveimage/jpegapplication/pdfpt_PTAmbiguidade da percepção e dos sentidos representada em BDMartins, Diogo Miguel de Jesus RomãoAfonso, Joana Isabel Bento da SilvaHostingInstitutionOrganizationalRepositório Científico de Acesso Aberto da ULisboae-mailmailto:repositorio@reitoria.ulisboa.ptrepositorio@reitoria.ulisboa.ptURNurn:tid:2036699672024-11-27T18:00:29Z2024-01-182024-01-18T00:00:00ZHandlehttp://hdl.handle.net/10400.5/95718http://purl.org/coar/access_right/c_abf2open accessDesenhoSentidosAmbiguidadeSonhosBanda desenhadaNarrativa visualNarraçãoVideojogosCinemaPrimeira pessoa199513 bytes16335249 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesishttp://purl.org/coar/access_right/c_abf2image/jpegfulltexthttps://repositorio.ulisboa.pt/bitstreams/c04d2ab5-a15a-4dd9-afbe-48663bc4b460/downloadhttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://repositorio.ulisboa.pt/bitstreams/44b1b8d8-52a1-4c5f-9ac4-ce0abef4a3db/download |
| spellingShingle | Ambiguidade da percepção e dos sentidos representada em BD Martins, Diogo Miguel de Jesus Romão Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| status | SINGLETON |
| subject.fl_str_mv | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| title | Ambiguidade da percepção e dos sentidos representada em BD |
| title_full | Ambiguidade da percepção e dos sentidos representada em BD |
| title_fullStr | Ambiguidade da percepção e dos sentidos representada em BD |
| title_full_unstemmed | Ambiguidade da percepção e dos sentidos representada em BD |
| title_short | Ambiguidade da percepção e dos sentidos representada em BD |
| title_sort | Ambiguidade da percepção e dos sentidos representada em BD |
| topic | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| topic_facet | Desenho Sentidos Ambiguidade Sonhos Banda desenhada Narrativa visual Narração Videojogos Cinema Primeira pessoa |
| url | http://hdl.handle.net/10400.5/95718 |
| visible | 1 |