Publicação
Hypercurator: curadoria de arte digital através de interfaces gráficas
| Resumo: | This project, titled "Hypercurator: Digital Art Curation through Graphical Interfaces", aims to propose a platform for displaying digital art that showcases innovative mechanisms and strategies for digital curation. To achieve this, we investigated the main problems faced by digital curators in their practices, conducting a literature review centered around three successful curation approaches. From these approaches, we extracted a set of techniques that, leveraging the unique qualities of digital communication media, allowed us to develop an exhibition model that serves as a fundamental basis for the creation of future digital art exhibitions. We hope that these new projects, inspired by our model presented through a software architecture that describes the user's experience in a more advanced version of it are better equipped to meet the demands for interactivity, immersion, accessibility, and personalization that characterize the digital culture of our era. |
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| Autores principais: | Silva, Carlos Manuel Espinha Braga da Cruz |
| Assunto: | Cibermuseologia Curadoria digital Design de interação Arte digital Tecnologias de informação Projeto Hypercurator |
| Ano: | 2025 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade de Lisboa |
| Idioma: | português |
| Origem: | Repositório da Universidade de Lisboa |
| Resumo: | This project, titled "Hypercurator: Digital Art Curation through Graphical Interfaces", aims to propose a platform for displaying digital art that showcases innovative mechanisms and strategies for digital curation. To achieve this, we investigated the main problems faced by digital curators in their practices, conducting a literature review centered around three successful curation approaches. From these approaches, we extracted a set of techniques that, leveraging the unique qualities of digital communication media, allowed us to develop an exhibition model that serves as a fundamental basis for the creation of future digital art exhibitions. We hope that these new projects, inspired by our model presented through a software architecture that describes the user's experience in a more advanced version of it are better equipped to meet the demands for interactivity, immersion, accessibility, and personalization that characterize the digital culture of our era. |
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