Author(s): Magalhães, Celestino ; Bento, Marco ; Lencastre, José Alberto
Date: 2023
Persistent ID: https://hdl.handle.net/1822/85215
Origin: RepositóriUM - Universidade do Minho
Subject(s): Educational robotics; Computational thinking
Author(s): Magalhães, Celestino ; Bento, Marco ; Lencastre, José Alberto
Date: 2023
Persistent ID: https://hdl.handle.net/1822/85215
Origin: RepositóriUM - Universidade do Minho
Subject(s): Educational robotics; Computational thinking
In recent years, efforts have been made to introduce computational thinking into educational practice and curricula in several countries around the world. Computational thinking is a term used in education to refer to the cognitive processes underlying the application of computer science concepts and problem-solving strategies. Educational robotics has been used to introduce computational thinking to young children. As tangible artefacts, robots have been proposed as developmentally appropriate for early youth, promoting engagement and allowing young students to represent abstract ideas in concrete settings. Educational robotics is a great way to promote active learning. Students can work on projects using or building robots or even other technological devices, allowing them the opportunity to be the creators and producers of their knowledge. In addition, active methodologies, can make learning attractive and fun for students.