Author(s):
Lima, Andreia Maria Novo ; Moreira, Maria Teresa ; Ferreira, Salomé ; Parola, Vítor ; Rodrigues, Sandra ; Pinto, Ana Cristina Corucho Barbeitos ; Costa, Telmo Lima ; Fernandes, Carla Sílvia
Date: 2025
Persistent ID: http://hdl.handle.net/20.500.11960/4485
Origin: Repositório Científico IPVC
Subject(s): Rehabilitation; Exergames; Postural balance; Cognitive training; Exercise therapy; Geriatric nursing; Aged
Description
This study aimed to evaluate the usability of the Nintendo Switch for elderly individuals, including ease of use, understanding of the games, and the user interface, as well as to assess the engagement and adherence levels of elderly participants in the program. Over eight weeks, 14 elderly individuals participated in rehabilitation sessions using exergames, utilizing the Nintendo Switch twice a week. Usability was assessed through the System Usability Scale, and intrinsic motivation was measured using the Intrinsic Motivation Inventory. The participants, with an average age of 81.1 years, showed high inherent motivation (IMIp: 82.2 ± 9.9), but the usability of the Nintendo Switch was considered below average (SUS: 52.9 ± 14.1). Despite the high motivation, the usability of the Nintendo Switch was not ideal, although participants expressed enjoyment and interest in the activities. The need for prior training and integration on this technology, tailored to this age group and individually. adjusted, is emphasized.