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The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space

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Resumo:This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.
Autores principais:Fragoso, Suely
Assunto:Comunicação, Teoria dos Videojogos e Diálogos (Inter)Mediáticos
Ano:2015
País:Portugal
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:Centro de Estudos de Comunicação e Sociedade
Idioma:português
Origem:Comunicação e Sociedade
Descrição
Resumo:This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.