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A review of dynamic difficulty adjustment methods for serious games

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Resumo:Rehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge.
Autores principais:Lopes, Júlio Castro
Outros Autores:Lopes, Rui Pedro
Assunto:Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning
Ano:2022
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
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author Lopes, Júlio Castro
author2 Lopes, Rui Pedro
author2_role author
author_facet Lopes, Júlio Castro
Lopes, Rui Pedro
author_role author
contributor_name_str_mv Biblioteca Digital do IPB
country_str PT
creators_json_txt [{\"Person.name\":\"Lopes, Júlio Castro\"},{\"Person.name\":\"Lopes, Rui Pedro\",\"Person.identifier.orcid\":\"0000-0002-9170-5078\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Biblioteca Digital do IPB
datacite.creators.creator.creatorName.fl_str_mv Lopes, Júlio Castro
Lopes, Rui Pedro
datacite.date.Accepted.fl_str_mv 2022-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2014-10-28T12:22:36Z
datacite.date.embargoed.fl_str_mv 2014-10-28T12:22:36Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
datacite.titles.title.fl_str_mv A review of dynamic difficulty adjustment methods for serious games
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.creator.none.fl_str_mv Lopes, Júlio Castro
Lopes, Rui Pedro
dc.date.Accepted.fl_str_mv 2022-01-01T00:00:00Z
dc.date.available.fl_str_mv 2014-10-28T12:22:36Z
dc.date.embargoed.fl_str_mv 2014-10-28T12:22:36Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10198/11114
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Springer
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
dc.title.fl_str_mv A review of dynamic difficulty adjustment methods for serious games
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_5794
description Rehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge.
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id ipb_4096372d0b156b0ca9cd9dff8a92f2dc
identifier.url.fl_str_mv http://hdl.handle.net/10198/11114
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institution Instituto Politécnico de Bragança
instname_str Instituto Politécnico de Bragança
language eng
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oai_identifier_str oai:bibliotecadigital.ipb.pt:10198/11114
organization_str_mv urn:organizationAcronym:ipb
person_str_mv Lopes, Júlio Castro
Lopes, Rui Pedro
Lopes, Rui Pedro
https://www.ciencia-id.pt/8E14-54E4-4DB5
8E14-54E4-4DB5
http://orcid.org/0000-0002-9170-5078
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publishDate 2022
publisher.none.fl_str_mv Springer
reponame_str Biblioteca Digital do IPB
repository_id_str urn:repositoryAcronym:ipb
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spelling engSpringerporRehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge.application/pdfporA review of dynamic difficulty adjustment methods for serious gamesLopes, Júlio CastroPersonalLopes, Rui PedroDSpacehttp://dspace.org/items/e1e64423-0ec8-46ee-be96-33205c7c98a9DSpacehttp://dspace.org/items/e1e64423-0ec8-46ee-be96-33205c7c98a9LopesRui PedroCiência IDhttps://www.ciencia-id.pt8E14-54E4-4DB5ORCIDhttp://orcid.org0000-0002-9170-5078HostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptISSNIsPartOf1865-0929DOIIsPartOf10.1007/978-3-031-23236-7_112014-10-28T12:22:36Z20222022-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/11114http://purl.org/coar/access_right/c_abf2open accessDynamic difficulty adjustmentSerious gamesRehabilitationReinforcement learning550349 bytesother research producthttp://purl.org/coar/resource_type/c_5794conference paperhttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/5bc26c83-a41b-414b-babf-d77207f8d0fc/downloadOptimization, Learning Algorithms and Applications, OL2A 2022
spellingShingle A review of dynamic difficulty adjustment methods for serious games
Lopes, Júlio Castro
Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
status SINGLETON
subject.fl_str_mv Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
title A review of dynamic difficulty adjustment methods for serious games
title_full A review of dynamic difficulty adjustment methods for serious games
title_fullStr A review of dynamic difficulty adjustment methods for serious games
title_full_unstemmed A review of dynamic difficulty adjustment methods for serious games
title_short A review of dynamic difficulty adjustment methods for serious games
title_sort A review of dynamic difficulty adjustment methods for serious games
topic Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
topic_facet Dynamic difficulty adjustment
Serious games
Rehabilitation
Reinforcement learning
url http://hdl.handle.net/10198/11114
visible 1