Publicação
A review of dynamic difficulty adjustment methods for serious games
| Resumo: | Rehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge. |
|---|---|
| Autores principais: | Lopes, Júlio Castro |
| Outros Autores: | Lopes, Rui Pedro |
| Assunto: | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| Ano: | 2022 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| _version_ | 1867172805197430784 |
|---|---|
| author | Lopes, Júlio Castro |
| author2 | Lopes, Rui Pedro |
| author2_role | author |
| author_facet | Lopes, Júlio Castro Lopes, Rui Pedro |
| author_role | author |
| contributor_name_str_mv | Biblioteca Digital do IPB |
| country_str | PT |
| creators_json_txt | [{\"Person.name\":\"Lopes, Júlio Castro\"},{\"Person.name\":\"Lopes, Rui Pedro\",\"Person.identifier.orcid\":\"0000-0002-9170-5078\"}] |
| datacite.contributors.contributor.contributorName.fl_str_mv | Biblioteca Digital do IPB |
| datacite.creators.creator.creatorName.fl_str_mv | Lopes, Júlio Castro Lopes, Rui Pedro |
| datacite.date.Accepted.fl_str_mv | 2022-01-01T00:00:00Z |
| datacite.date.available.fl_str_mv | 2014-10-28T12:22:36Z |
| datacite.date.embargoed.fl_str_mv | 2014-10-28T12:22:36Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| datacite.subjects.subject.fl_str_mv | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| datacite.titles.title.fl_str_mv | A review of dynamic difficulty adjustment methods for serious games |
| dc.contributor.none.fl_str_mv | Biblioteca Digital do IPB |
| dc.creator.none.fl_str_mv | Lopes, Júlio Castro Lopes, Rui Pedro |
| dc.date.Accepted.fl_str_mv | 2022-01-01T00:00:00Z |
| dc.date.available.fl_str_mv | 2014-10-28T12:22:36Z |
| dc.date.embargoed.fl_str_mv | 2014-10-28T12:22:36Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10198/11114 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | Springer |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| dc.subject.none.fl_str_mv | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| dc.title.fl_str_mv | A review of dynamic difficulty adjustment methods for serious games |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_5794 |
| description | Rehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge. |
| dirty | 0 |
| eu_rights_str_mv | openAccess |
| format | conferencePaper |
| fulltext.url.fl_str_mv | https://bibliotecadigital.ipb.pt/bitstreams/5bc26c83-a41b-414b-babf-d77207f8d0fc/download |
| id | ipb_4096372d0b156b0ca9cd9dff8a92f2dc |
| identifier.url.fl_str_mv | http://hdl.handle.net/10198/11114 |
| instacron_str | ipb |
| institution | Instituto Politécnico de Bragança |
| instname_str | Instituto Politécnico de Bragança |
| language | eng |
| network_acronym_str | ipb |
| network_name_str | Biblioteca Digital do IPB |
| oai_identifier_str | oai:bibliotecadigital.ipb.pt:10198/11114 |
| organization_str_mv | urn:organizationAcronym:ipb |
| person_str_mv | Lopes, Júlio Castro Lopes, Rui Pedro Lopes, Rui Pedro https://www.ciencia-id.pt/8E14-54E4-4DB5 8E14-54E4-4DB5 http://orcid.org/0000-0002-9170-5078 0000-0002-9170-5078 |
| publishDate | 2022 |
| publisher.none.fl_str_mv | Springer |
| reponame_str | Biblioteca Digital do IPB |
| repository_id_str | urn:repositoryAcronym:ipb |
| service_str_mv | urn:repositoryAcronym:ipb |
| spelling | engSpringerporRehabilitation games can be a novel and effective approach to mental and physical rehabilitation. Since patient's abilities differ, these types of games depend on a variety of levels of difficulty. Furthermore, it is prudent to make continuous adjustments to the difficulty in order to prevent overburdening the patient, whether on emotional or physical level. For this purpose Dynamic Difficulty Adjustment (DDA) can be a very interesting solution, as it allows for the dynamic adaptation of the game based on observed performance and on physiological data of the player. DDA has been used in games for many years as it allows tuning the game to match the player's ideal flow, keeping high levels of motivation and challenge. This paper reviews several DDA approaches used in rehabilitation and entertainment games. We concluded that many studies use Reinforcement Learning (RL) because it requires no pretraining and can adapt the game in real time without prior knowledge.application/pdfporA review of dynamic difficulty adjustment methods for serious gamesLopes, Júlio CastroPersonalLopes, Rui PedroDSpacehttp://dspace.org/items/e1e64423-0ec8-46ee-be96-33205c7c98a9DSpacehttp://dspace.org/items/e1e64423-0ec8-46ee-be96-33205c7c98a9LopesRui PedroCiência IDhttps://www.ciencia-id.pt8E14-54E4-4DB5ORCIDhttp://orcid.org0000-0002-9170-5078HostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptISSNIsPartOf1865-0929DOIIsPartOf10.1007/978-3-031-23236-7_112014-10-28T12:22:36Z20222022-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/11114http://purl.org/coar/access_right/c_abf2open accessDynamic difficulty adjustmentSerious gamesRehabilitationReinforcement learning550349 bytesother research producthttp://purl.org/coar/resource_type/c_5794conference paperhttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/5bc26c83-a41b-414b-babf-d77207f8d0fc/downloadOptimization, Learning Algorithms and Applications, OL2A 2022 |
| spellingShingle | A review of dynamic difficulty adjustment methods for serious games Lopes, Júlio Castro Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| status | SINGLETON |
| subject.fl_str_mv | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| title | A review of dynamic difficulty adjustment methods for serious games |
| title_full | A review of dynamic difficulty adjustment methods for serious games |
| title_fullStr | A review of dynamic difficulty adjustment methods for serious games |
| title_full_unstemmed | A review of dynamic difficulty adjustment methods for serious games |
| title_short | A review of dynamic difficulty adjustment methods for serious games |
| title_sort | A review of dynamic difficulty adjustment methods for serious games |
| topic | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| topic_facet | Dynamic difficulty adjustment Serious games Rehabilitation Reinforcement learning |
| url | http://hdl.handle.net/10198/11114 |
| visible | 1 |