Publicação
The experience of the application of a gamified virtual learning environment in higher education
| Resumo: | Virtual Learning Environments (VLE) provide a way for students to access and interact with learning experiences and assume the responsibility for their own learning, overcoming passive attitudes of listening and memorizing content. In other words, VLEs should be developed to provide teaching and learning environments that allows students to assume an active role in the development of their own knowledge and to increase their involvement. This work describes an experience of the application of a gamified VLE for the development of non- presential teaching and learning activities in the course of Statistics in a Management degree. To assess its impact, a quanti-qualitative methodology was used. Data was collected by four instruments: an online questionnaire with closed questions for students, an online questionnaire with open questions for students, a structured interview with the teacher, and instrumentation of the VLE to collect users’ actions on the platform. Results suggest that both teacher and students consider that it is beneficial to use the VLE because of its ubiquity and flexibility. Both students and the teacher consider that using VLE is beneficial, although the adaptation to gamification elements and concepts is still a challenge. The involvement of the teacher and the articulation between the VLE and the pedagogical approach is of the utmost importance to foster the students’ involvement in the teaching-learning process. |
|---|---|
| Autores principais: | Tenório, Marcos |
| Outros Autores: | Lopes, Rui Pedro; Góis, Lourival Aparecido de; Mesquita, Cristina; Santos Júnior, Guataçara |
| Assunto: | Virtual learning environments Gamification Statistics E-Learning |
| Ano: | 2018 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
Registos relacionados
article A gamified virtual learning environment for statistics learning
por: Tenório, Marcos Mincov
Publicado em: (2018)
por: Tenório, Marcos Mincov
Publicado em: (2018)
article The impact of a gamified E-Learning environment in students attitude: a case study
por: Tenório, Marcos
Publicado em: (2021)
por: Tenório, Marcos
Publicado em: (2021)
article Elements of gamification in virtual learning environments: a systematic review
por: Tenório, Marcos Mincov
Publicado em: (2018)
por: Tenório, Marcos Mincov
Publicado em: (2018)
book The importance of virtual learning environments in higher education
por: Alves, Paulo
Publicado em: (2015)
por: Alves, Paulo
Publicado em: (2015)
article Assessment of virtual learning environments by higher education teachers and students
por: Miranda, Luísa
Publicado em: (2013)
por: Miranda, Luísa
Publicado em: (2013)
book Self-concept of competence of higher education students learning in virtual environments
por: Moreira, J. António
Publicado em: (2011)
por: Moreira, J. António
Publicado em: (2011)
article e-Moderation in Virtual Environments - Enhancing e-Learning Contexts in Higher Education
por: Loureiro, Ana
Publicado em: (2011)
por: Loureiro, Ana
Publicado em: (2011)
groups Towards a framework for gamified programming education
por: Swacha, Jakub
Publicado em: (2019)
por: Swacha, Jakub
Publicado em: (2019)
book Gamified and ActiveLearning: portuguese university teachers experience
por: Afonso, Ana Paula
Publicado em: (2025)
por: Afonso, Ana Paula
Publicado em: (2025)
article Towards an engaging and gamified online learning environment - a real case study
por: Portela, Filipe
Publicado em: (2022)
por: Portela, Filipe
Publicado em: (2022)
book NOOC: active and gamified learning
por: Morgado, Lina
Publicado em: (2024)
por: Morgado, Lina
Publicado em: (2024)
article Managing gamified programming courses with the FGPE platform
por: Paiva, José Carlos
Publicado em: (2022)
por: Paiva, José Carlos
Publicado em: (2022)
article Learning styles and access to virtual learning environments in the academic performance
por: Alves, Paulo
Publicado em: (2016)
por: Alves, Paulo
Publicado em: (2016)
groups Learning styles and access to virtual learning environments in the academic performance
por: Alves, Paulo
Publicado em: (2016)
por: Alves, Paulo
Publicado em: (2016)
article Proposal of a learning styles identification tool for sakai virtual learning environment
por: Alves, Paulo
Publicado em: (2012)
por: Alves, Paulo
Publicado em: (2012)
article The influence of virtual learning environments in students’ performance
por: Alves, Paulo
Publicado em: (2017)
por: Alves, Paulo
Publicado em: (2017)
article Digital technologies and virtual learning environments - Active methodologies to promote digital education
por: Loureiro, Ana
Publicado em: (2019)
por: Loureiro, Ana
Publicado em: (2019)
article Virtual reality and gamification in marketing higher education: A review and research agenda
por: Loureiro, S. M. C.
Publicado em: (2021)
por: Loureiro, S. M. C.
Publicado em: (2021)
article Learning analytics in higher education: assessing learning outcomes
por: Alves, Paulo
Publicado em: (2017)
por: Alves, Paulo
Publicado em: (2017)
book Virtual learning environments: formal environments vs informal environments
por: Gonçalves, Maria José Angélico
Publicado em: (2019)
por: Gonçalves, Maria José Angélico
Publicado em: (2019)
article A pedagogical model to deconstruct vídeos in virtual learning environments
por: Moreira, J. António
Publicado em: (2015)
por: Moreira, J. António
Publicado em: (2015)
article Extended immersive learning environment: a hybrid remote/virtual laboratory
por: Marcelino, Roderval
Publicado em: (2010)
por: Marcelino, Roderval
Publicado em: (2010)
book Beyond borders: exploring the potential of immersive virtual learning environments to engage students in learning
por: Magalhães, Celestino
Publicado em: (2024)
por: Magalhães, Celestino
Publicado em: (2024)
article Immersive virtual reality learning environments for higher education: a student acceptance study
por: Aufenanger, Stefan
Publicado em: (2025)
por: Aufenanger, Stefan
Publicado em: (2025)
article Performance indicators in higher education with learning analytics
por: Morais, Carlos
Publicado em: (2017)
por: Morais, Carlos
Publicado em: (2017)
article VIRTUAL LEARNING ENVIRONMENT OF THE BRAZILIAN HEALTH SYSTEM (AVASUS): EFFICIENCY OF RESULTS, IMPACTS, AND CONTRIBUTIONS
por: Valentim, Ricardo
Publicado em: (2022)
por: Valentim, Ricardo
Publicado em: (2022)
article Record of undergraduates’ activities in virtual learning environments
por: Alves, Paulo
Publicado em: (2015)
por: Alves, Paulo
Publicado em: (2015)
groups Record of undergraduates’ activities in virtual learning environments
por: Alves, Paulo
Publicado em: (2015)
por: Alves, Paulo
Publicado em: (2015)
article Reasserting curriculum design through virtual learning environments : The case of MAPE
por: Sousa, Francisco
Publicado em: (2016)
por: Sousa, Francisco
Publicado em: (2016)
article GEdIL-Gamified Education Interoperability Language
por: Swacha, Jakub
Publicado em: (2020)
por: Swacha, Jakub
Publicado em: (2020)
groups Enhancing language learning and critical thinking through gamification. Hands-on experience in higher education
por: Silva, Elisabete Mendes
Publicado em: (2024)
por: Silva, Elisabete Mendes
Publicado em: (2024)
article Remote learning: students’ satisfaction and perspectives in higher education
por: Alves, Paulo
Publicado em: (2021)
por: Alves, Paulo
Publicado em: (2021)
groups Defining requirements for a gamified programming exercises format
por: Swacha, Jakub
Publicado em: (2019)
por: Swacha, Jakub
Publicado em: (2019)
article Explore first approach in a virtual and immersive learning environment with ChatGPT
por: Cruz, Sara
Publicado em: (2024)
por: Cruz, Sara
Publicado em: (2024)
article Adaptive Gamification Models in Higher Education: Is There a Place for Self-Regulated Learning?
por: Raleiras, Mónica
Publicado em: (2020)
por: Raleiras, Mónica
Publicado em: (2020)
school Developing a gamified and interactive virtual tour to a research centre as an educational resource – the International Iberian Nanotechnology Laboratory
por: Nogueira, Ana Sofia Marques
Publicado em: (2022)
por: Nogueira, Ana Sofia Marques
Publicado em: (2022)
groups Personal learning environments: Integration of Web 2.0 applications and content management systems
por: Oliveira, Lino
Publicado em: (2018)
por: Oliveira, Lino
Publicado em: (2018)
article Personal Learning Environments (PLE) in a distance learning course on mathematics applied to business
por: Bidarra, José
Publicado em: (2013)
por: Bidarra, José
Publicado em: (2013)
groups Motivation for learning mathematics in higher education through the “M@t-educate with success” platform
por: Araújo, Isabel
Publicado em: (2015)
por: Araújo, Isabel
Publicado em: (2015)
article Online learning environments enriched with audiovisual technologies and its impact on the construction of virtual communities in higher education in prison context
por: Moreira, J. António
Publicado em: (2020)
por: Moreira, J. António
Publicado em: (2020)
Registos relacionados
-
article A gamified virtual learning environment for statistics learning
por: Tenório, Marcos Mincov
Publicado em: (2018) -
article The impact of a gamified E-Learning environment in students attitude: a case study
por: Tenório, Marcos
Publicado em: (2021) -
article Elements of gamification in virtual learning environments: a systematic review
por: Tenório, Marcos Mincov
Publicado em: (2018) -
book The importance of virtual learning environments in higher education
por: Alves, Paulo
Publicado em: (2015) -
article Assessment of virtual learning environments by higher education teachers and students
por: Miranda, Luísa
Publicado em: (2013)