Publicação
Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
| Resumo: | This article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019. |
|---|---|
| Autores principais: | Cordeiro, Patrícia Alexandra Nunes |
| Outros Autores: | Carvalho, Aida; Sousa, João Paulo |
| Assunto: | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| Ano: | 2021 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso restrito |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| _version_ | 1867172827776417792 |
|---|---|
| author | Cordeiro, Patrícia Alexandra Nunes |
| author2 | Carvalho, Aida Sousa, João Paulo |
| author2_role | author author |
| author_facet | Cordeiro, Patrícia Alexandra Nunes Carvalho, Aida Sousa, João Paulo |
| author_role | author |
| contributor_name_str_mv | Biblioteca Digital do IPB |
| country_str | PT |
| creators_json_txt | [{\"Person.name\":\"Cordeiro, Patrícia Alexandra Nunes\"},{\"Person.name\":\"Carvalho, Aida\",\"Person.identifier.orcid\":\"0000-0001-8997-9195\"},{\"Person.name\":\"Sousa, João Paulo\",\"Person.identifier.orcid\":\"0000-0002-9005-084X\"}] |
| datacite.contributors.contributor.contributorName.fl_str_mv | Biblioteca Digital do IPB |
| datacite.creators.creator.creatorName.fl_str_mv | Cordeiro, Patrícia Alexandra Nunes Carvalho, Aida Sousa, João Paulo |
| datacite.date.Accepted.fl_str_mv | 2021-01-01T00:00:00Z |
| datacite.date.available.fl_str_mv | 2021-10-06T10:17:30Z |
| datacite.date.embargoed.fl_str_mv | 2021-10-06T10:17:30Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_16ec |
| datacite.subjects.subject.fl_str_mv | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| datacite.titles.title.fl_str_mv | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| dc.contributor.none.fl_str_mv | Biblioteca Digital do IPB |
| dc.creator.none.fl_str_mv | Cordeiro, Patrícia Alexandra Nunes Carvalho, Aida Sousa, João Paulo |
| dc.date.Accepted.fl_str_mv | 2021-01-01T00:00:00Z |
| dc.date.available.fl_str_mv | 2021-10-06T10:17:30Z |
| dc.date.embargoed.fl_str_mv | 2021-10-06T10:17:30Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10198/23970 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | IEEE Xplore |
| dc.rights.cclincense.fl_str_mv | http://creativecommons.org/licenses/by/4.0/ |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_16ec |
| dc.subject.none.fl_str_mv | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| dc.title.fl_str_mv | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_5794 |
| description | This article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019. |
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| eu_rights_str_mv | restrictedAccess |
| format | conferencePaper |
| fulltext.url.fl_str_mv | https://bibliotecadigital.ipb.pt/bitstreams/2d761a3a-91db-4add-828a-aedb132b0b9f/download |
| funding.funder.alternateName_str_mv | FCT |
| funding.funder.identifier_str_mv | http://doi.org/10.13039/501100001871 |
| funding.funder.name_str_mv | Fundação para a Ciência e a Tecnologia |
| funding.name_str_mv | 6817 - DCRRNI ID |
| id | ipb_c4dca720e229c26a9b5eb69bd5cc0cc9 |
| identifier.url.fl_str_mv | http://hdl.handle.net/10198/23970 |
| instacron_str | ipb |
| institution | Instituto Politécnico de Bragança |
| instname_str | Instituto Politécnico de Bragança |
| language | eng |
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| network_name_str | Biblioteca Digital do IPB |
| oai_identifier_str | oai:bibliotecadigital.ipb.pt:10198/23970 |
| organization_str_mv | urn:organizationAcronym:ipb |
| person_str_mv | Cordeiro, Patrícia Alexandra Nunes Carvalho, Aida Carvalho, Aida https://www.ciencia-id.pt/7A1B-FC39-9BC4 7A1B-FC39-9BC4 http://orcid.org/0000-0001-8997-9195 0000-0001-8997-9195 Sousa, João Paulo Sousa, João Paulo https://www.ciencia-id.pt/6A16-061F-809B 6A16-061F-809B http://orcid.org/0000-0002-9005-084X 0000-0002-9005-084X |
| publishDate | 2021 |
| publisher.none.fl_str_mv | IEEE Xplore |
| reponame_str | Biblioteca Digital do IPB |
| repository_id_str | urn:repositoryAcronym:ipb |
| service_str_mv | urn:repositoryAcronym:ipb |
| spelling | engIEEE Xplorept_PTThis article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019.application/pdfpt_PTDigitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examplesCordeiro, Patrícia Alexandra NunesPersonalCarvalho, AidaDSpacehttp://dspace.org/items/dab76b99-e1bd-4940-a307-e1b9a69ddd1bDSpacehttp://dspace.org/items/dab76b99-e1bd-4940-a307-e1b9a69ddd1bCarvalhoAidaCiência IDhttps://www.ciencia-id.pt7A1B-FC39-9BC4ORCIDhttp://orcid.org0000-0001-8997-9195PersonalSousa, João PauloDSpacehttp://dspace.org/items/421103bc-0ac1-495a-aaaf-faf08ecaafe5DSpacehttp://dspace.org/items/421103bc-0ac1-495a-aaaf-faf08ecaafe5SousaJoão PauloCiência IDhttps://www.ciencia-id.pt6A16-061F-809BORCIDhttp://orcid.org0000-0002-9005-084XHostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptISBNIsPartOf978-989-54659-1-0ISSNIsPartOf2166-0727DOIIsPartOfhttps://doi.org/10.23919/CISTI52073.2021.94763282021-10-06T10:17:30Z20212021-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/23970http://purl.org/coar/access_right/c_16ecrestricted accessGamificationDigitization of cultural heritageHeritage preservationDigital heritage448605 bytesFundação para a Ciência e a TecnologiaCentre for Tourism Research, Development and Innovation6817 - DCRRNI IDCrossref Funder IDhttp://doi.org/10.13039/501100001871other research producthttp://purl.org/coar/resource_type/c_5794conference paper2021http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_16ecapplication/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/2d761a3a-91db-4add-828a-aedb132b0b9f/download16th Iberian Conference on Information Systems and Technologies (CISTI)17Chaves |
| spellingShingle | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples Cordeiro, Patrícia Alexandra Nunes Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| status | SINGLETON |
| subject.fl_str_mv | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| title | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| title_full | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| title_fullStr | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| title_full_unstemmed | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| title_short | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| title_sort | Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples |
| topic | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| topic_facet | Gamification Digitization of cultural heritage Heritage preservation Digital heritage |
| url | http://hdl.handle.net/10198/23970 |
| visible | 1 |