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Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples

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Resumo:This article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019.
Autores principais:Cordeiro, Patrícia Alexandra Nunes
Outros Autores:Carvalho, Aida; Sousa, João Paulo
Assunto:Gamification Digitization of cultural heritage Heritage preservation Digital heritage
Ano:2021
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso restrito
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
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author Cordeiro, Patrícia Alexandra Nunes
author2 Carvalho, Aida
Sousa, João Paulo
author2_role author
author
author_facet Cordeiro, Patrícia Alexandra Nunes
Carvalho, Aida
Sousa, João Paulo
author_role author
contributor_name_str_mv Biblioteca Digital do IPB
country_str PT
creators_json_txt [{\"Person.name\":\"Cordeiro, Patrícia Alexandra Nunes\"},{\"Person.name\":\"Carvalho, Aida\",\"Person.identifier.orcid\":\"0000-0001-8997-9195\"},{\"Person.name\":\"Sousa, João Paulo\",\"Person.identifier.orcid\":\"0000-0002-9005-084X\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Biblioteca Digital do IPB
datacite.creators.creator.creatorName.fl_str_mv Cordeiro, Patrícia Alexandra Nunes
Carvalho, Aida
Sousa, João Paulo
datacite.date.Accepted.fl_str_mv 2021-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2021-10-06T10:17:30Z
datacite.date.embargoed.fl_str_mv 2021-10-06T10:17:30Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_16ec
datacite.subjects.subject.fl_str_mv Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
datacite.titles.title.fl_str_mv Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.creator.none.fl_str_mv Cordeiro, Patrícia Alexandra Nunes
Carvalho, Aida
Sousa, João Paulo
dc.date.Accepted.fl_str_mv 2021-01-01T00:00:00Z
dc.date.available.fl_str_mv 2021-10-06T10:17:30Z
dc.date.embargoed.fl_str_mv 2021-10-06T10:17:30Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10198/23970
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv IEEE Xplore
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_16ec
dc.subject.none.fl_str_mv Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
dc.title.fl_str_mv Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_5794
description This article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019.
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funding.funder.alternateName_str_mv FCT
funding.funder.identifier_str_mv http://doi.org/10.13039/501100001871
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person_str_mv Cordeiro, Patrícia Alexandra Nunes
Carvalho, Aida
Carvalho, Aida
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Sousa, João Paulo
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publishDate 2021
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reponame_str Biblioteca Digital do IPB
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spelling engIEEE Xplorept_PTThis article begins with an attempt to contextualize the use of digital media and computation in works related to cultural heritage, in Portugal, in the frame of the regulations and policies that have been developed internationally and nationally. It then develops on the contextualization of the implementation of digitalization strategies regarding museum’s collections in Portugal and its struggles both to implement these strategies as well as to invest in the creation and implementation of applications of digital tools for audience’s engagement. Following some examples that have been developed for different purposes such as preservation, cataloguing, education and teaching, in different fields of cultural heritage such as archeology, ethnology, natural and historical sites, the article will then focus on the contributions of the more recent uses of technology to enhance or create interactive heritage experiences in cultural heritage, such as, photogrammetry, 3D modelling, and movement analysis. Finally, the last part of this article explores a proposal of gamification of intangible cultural heritage, portraying the winter festivity Carnival of Podence inscribed, in the Representative List of Intangible Cultural Heritage of Humanity, in December 2019.application/pdfpt_PTDigitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examplesCordeiro, Patrícia Alexandra NunesPersonalCarvalho, AidaDSpacehttp://dspace.org/items/dab76b99-e1bd-4940-a307-e1b9a69ddd1bDSpacehttp://dspace.org/items/dab76b99-e1bd-4940-a307-e1b9a69ddd1bCarvalhoAidaCiência IDhttps://www.ciencia-id.pt7A1B-FC39-9BC4ORCIDhttp://orcid.org0000-0001-8997-9195PersonalSousa, João PauloDSpacehttp://dspace.org/items/421103bc-0ac1-495a-aaaf-faf08ecaafe5DSpacehttp://dspace.org/items/421103bc-0ac1-495a-aaaf-faf08ecaafe5SousaJoão PauloCiência IDhttps://www.ciencia-id.pt6A16-061F-809BORCIDhttp://orcid.org0000-0002-9005-084XHostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptISBNIsPartOf978-989-54659-1-0ISSNIsPartOf2166-0727DOIIsPartOfhttps://doi.org/10.23919/CISTI52073.2021.94763282021-10-06T10:17:30Z20212021-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/23970http://purl.org/coar/access_right/c_16ecrestricted accessGamificationDigitization of cultural heritageHeritage preservationDigital heritage448605 bytesFundação para a Ciência e a TecnologiaCentre for Tourism Research, Development and Innovation6817 - DCRRNI IDCrossref Funder IDhttp://doi.org/10.13039/501100001871other research producthttp://purl.org/coar/resource_type/c_5794conference paper2021http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_16ecapplication/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/2d761a3a-91db-4add-828a-aedb132b0b9f/download16th Iberian Conference on Information Systems and Technologies (CISTI)17Chaves
spellingShingle Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
Cordeiro, Patrícia Alexandra Nunes
Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
status SINGLETON
subject.fl_str_mv Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
title Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
title_full Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
title_fullStr Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
title_full_unstemmed Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
title_short Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
title_sort Digitization and gamification in cultural heritage: the portuguese context in the framework of national and international policies and some practical examples
topic Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
topic_facet Gamification
Digitization of cultural heritage
Heritage preservation
Digital heritage
url http://hdl.handle.net/10198/23970
visible 1