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The foggy frontier: exploring the fog and edge computing for online games

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Detalhes bibliográficos
Resumo:Currently, online games are based on Cloud Computing, where data is transferred from Gaming Devices to be saved or processed in the Cloud. This type of scenario has associated several problems, volume of external data among them, latency, geographic restriction of contents, matchmaking of players in multiplayer games. This article aims to present a review of the main features of Fog Computing, where they are exposed, their main components and ways of use, as well as real-life case studies. It is then discussed how Fog and Edge computing can be a powerful ally for video game studios in different contexts.
Autores principais:Sousa, João Paulo
Outros Autores:Tavares, Rogério Júnior Correia; Torres, Jesús M.
Assunto:Video games Fog computing Edge computing Cloud gaming
Ano:2024
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso restrito
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB

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