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An architecture for capturing and synchronizing heart rate and body motion for stress inference

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Detalhes bibliográficos
Resumo:This paper aims to propose a system for capturing and synchronizing human heart rate (HR) and body motion (BMR) for stress inference. For this purpose, OpenPose skeletonbased method was used, which is capable of analyzing sequential videos, processing them frame by frame, and obtaining an approximation to the human figure composed of 18 key points, roughly corresponding to the joints. It is expected that by combining these two distinct measurements, HR and BMR, a more grounded evaluation of player stress levels while playing a Virtual Reality (VR) game, will be achieved. The experiment was conducted with 5 participants playing 5 different types of games, with different levels of intensity. During the game, the players wore a smartwatch to measure the HR and images were captured to calculate the BMR. Future work will assess this dataset to confirm the stress level in these 5 situations.
Autores principais:Lopes, Júlio Castro
Outros Autores:Vieira, João; Van-Deste, Isaac; Lopes, Rui Pedro
Assunto:Heart rate Stress Body motion Machine learning
Ano:2023
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso restrito
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
Descrição
Resumo:This paper aims to propose a system for capturing and synchronizing human heart rate (HR) and body motion (BMR) for stress inference. For this purpose, OpenPose skeletonbased method was used, which is capable of analyzing sequential videos, processing them frame by frame, and obtaining an approximation to the human figure composed of 18 key points, roughly corresponding to the joints. It is expected that by combining these two distinct measurements, HR and BMR, a more grounded evaluation of player stress levels while playing a Virtual Reality (VR) game, will be achieved. The experiment was conducted with 5 participants playing 5 different types of games, with different levels of intensity. During the game, the players wore a smartwatch to measure the HR and images were captured to calculate the BMR. Future work will assess this dataset to confirm the stress level in these 5 situations.