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Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education

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Resumo:Escape Rooms are immersive escape games that require teamwork and problem-solving, promote critical thinking and collaboration, and are attractive and practical possibilities for learning development. This study analyzes children's beliefs about using an Escape Room in the 1st Cycle of Basic Education (1st CEB), assessing its impact on motivation, engagement, and academic performance. This study involved 48 children in the Escape Room "Lulu and the Brontosaurus," created to promote reading and develop sensitivity to civic issues. Data was collected through participant observation and the recording of collective sessions to explore the participants' perspectives and experiences of the game. The data collected was analyzed interpretively to find patterns of behavior and meanings. This study shows the potential of Escape Rooms as an educational tool in the 1st CEB.
Autores principais:Mesquita, Elza
Outros Autores:Patrício, Maria Raquel; Freire-Ribeiro, Ilda; Pereira, Ana
Assunto:Escape room 1st Cycle of Basic Education Gamification Active learning
Ano:2024
País:Portugal
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
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author Mesquita, Elza
author2 Patrício, Maria Raquel
Freire-Ribeiro, Ilda
Pereira, Ana
author2_role author
author
author
author_facet Mesquita, Elza
Patrício, Maria Raquel
Freire-Ribeiro, Ilda
Pereira, Ana
author_role author
contributor_name_str_mv Biblioteca Digital do IPB
country_str PT
creators_json_str [{\"Person.name\":\"Mesquita, Elza\",\"Person.identifier.orcid\":\"0000-0001-5986-0839\"},{\"Person.name\":\"Patrício, Maria Raquel\",\"Person.identifier.orcid\":\"0000-0001-5715-763X\"},{\"Person.name\":\"Freire-Ribeiro, Ilda\",\"Person.identifier.orcid\":\"0000-0003-1033-8614\"},{\"Person.name\":\"Pereira, Ana\",\"Person.identifier.orcid\":\"0000-0003-3086-1744\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Biblioteca Digital do IPB
datacite.creators.creator.creatorName.fl_str_mv Mesquita, Elza
Patrício, Maria Raquel
Freire-Ribeiro, Ilda
Pereira, Ana
datacite.date.Accepted.fl_str_mv 2024-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2025-02-11T09:50:58Z
datacite.date.embargoed.fl_str_mv 2025-02-11T09:50:58Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Escape room
1st Cycle of Basic Education
Gamification
Active learning
datacite.titles.title.fl_str_mv Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.creator.none.fl_str_mv Mesquita, Elza
Patrício, Maria Raquel
Freire-Ribeiro, Ilda
Pereira, Ana
dc.date.Accepted.fl_str_mv 2024-01-01T00:00:00Z
dc.date.available.fl_str_mv 2025-02-11T09:50:58Z
dc.date.embargoed.fl_str_mv 2025-02-11T09:50:58Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10198/31161
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Associação Ibérica de Sistemas e Tecnologias de Informação
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Escape room
1st Cycle of Basic Education
Gamification
Active learning
dc.title.fl_str_mv Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_6501
description Escape Rooms are immersive escape games that require teamwork and problem-solving, promote critical thinking and collaboration, and are attractive and practical possibilities for learning development. This study analyzes children's beliefs about using an Escape Room in the 1st Cycle of Basic Education (1st CEB), assessing its impact on motivation, engagement, and academic performance. This study involved 48 children in the Escape Room "Lulu and the Brontosaurus," created to promote reading and develop sensitivity to civic issues. Data was collected through participant observation and the recording of collective sessions to explore the participants' perspectives and experiences of the game. The data collected was analyzed interpretively to find patterns of behavior and meanings. This study shows the potential of Escape Rooms as an educational tool in the 1st CEB.
dirty 0
eu_rights_str_mv openAccess
format article
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funding.funder.alternateName_str_mv FCT
funding.funder.identifier_str_mv http://doi.org/10.13039/501100001871
funding.funder.name_str_mv Fundação para a Ciência e a Tecnologia
funding.name_str_mv 6817 - DCRRNI ID
id ipb_e3127d71d96da495ccafdfd52d2d1910
identifier.url.fl_str_mv http://hdl.handle.net/10198/31161
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institution Instituto Politécnico de Bragança
instname_str Instituto Politécnico de Bragança
language eng
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network_name_str Biblioteca Digital do IPB
oai_identifier_str oai:bibliotecadigital.ipb.pt:10198/31161
organization_str_mv urn:organizationAcronym:ipb
person_str_mv Mesquita, Elza
Mesquita, Elza
https://www.ciencia-id.pt/9E10-C661-435A
9E10-C661-435A
http://orcid.org/0000-0001-5986-0839
0000-0001-5986-0839
Patrício, Maria Raquel
Patrício, Maria Raquel
https://www.ciencia-id.pt/051D-396D-C327
051D-396D-C327
http://orcid.org/0000-0001-5715-763X
0000-0001-5715-763X
Freire-Ribeiro, Ilda
Freire-Ribeiro, Ilda
https://www.ciencia-id.pt/FE11-3595-39C3
FE11-3595-39C3
http://orcid.org/0000-0003-1033-8614
0000-0003-1033-8614
Pereira, Ana
Pereira, Ana
https://www.ciencia-id.pt/F817-575B-510D
F817-575B-510D
http://orcid.org/0000-0003-3086-1744
0000-0003-3086-1744
publishDate 2024
publisher.none.fl_str_mv Associação Ibérica de Sistemas e Tecnologias de Informação
reponame_str Biblioteca Digital do IPB
repository_id_str urn:repositoryAcronym:ipb
service_str_mv urn:repositoryAcronym:ipb
spelling engAssociação Ibérica de Sistemas e Tecnologias de Informaçãopt_PTEscape Rooms are immersive escape games that require teamwork and problem-solving, promote critical thinking and collaboration, and are attractive and practical possibilities for learning development. This study analyzes children's beliefs about using an Escape Room in the 1st Cycle of Basic Education (1st CEB), assessing its impact on motivation, engagement, and academic performance. This study involved 48 children in the Escape Room "Lulu and the Brontosaurus," created to promote reading and develop sensitivity to civic issues. Data was collected through participant observation and the recording of collective sessions to explore the participants' perspectives and experiences of the game. The data collected was analyzed interpretively to find patterns of behavior and meanings. This study shows the potential of Escape Rooms as an educational tool in the 1st CEB.application/pdfpt_PTLulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic EducationPersonalMesquita, ElzaDSpacehttp://dspace.org/items/ce8ffc02-b0bd-4921-b818-dae44ce3978eDSpacehttp://dspace.org/items/ce8ffc02-b0bd-4921-b818-dae44ce3978eMesquitaElzaCiência IDhttps://www.ciencia-id.pt9E10-C661-435AORCIDhttp://orcid.org0000-0001-5986-0839PersonalPatrício, Maria RaquelDSpacehttp://dspace.org/items/5c706b3b-2980-49ca-a868-893f2cf8d510DSpacehttp://dspace.org/items/5c706b3b-2980-49ca-a868-893f2cf8d510PatrícioMaria RaquelCiência IDhttps://www.ciencia-id.pt051D-396D-C327ORCIDhttp://orcid.org0000-0001-5715-763XPersonalFreire-Ribeiro, IldaDSpacehttp://dspace.org/items/616187f8-35a2-4cdf-8448-e0590578502eDSpacehttp://dspace.org/items/616187f8-35a2-4cdf-8448-e0590578502eFreire-RibeiroIldaCiência IDhttps://www.ciencia-id.ptFE11-3595-39C3ORCIDhttp://orcid.org0000-0003-1033-8614PersonalPereira, AnaDSpacehttp://dspace.org/items/86218c03-cb34-41f5-b041-dc621a22dbbcDSpacehttp://dspace.org/items/86218c03-cb34-41f5-b041-dc621a22dbbcPereiraAnaCiência IDhttps://www.ciencia-id.ptF817-575B-510DORCIDhttp://orcid.org0000-0003-3086-1744Scopus Author IDhttps://www.scopus.com58799941900HostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptISSNIsPartOf1646-98952025-02-11T09:50:58Z20242024-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/31161http://purl.org/coar/access_right/c_abf2open accessEscape room1st Cycle of Basic EducationGamificationActive learning1007092 bytesFundação para a Ciência e a TecnologiaResearch Center in Basic Education6817 - DCRRNI IDCrossref Funder IDhttp://doi.org/10.13039/501100001871literaturehttp://purl.org/coar/resource_type/c_6501journal article2024http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/b27e9a20-576e-438e-9548-c3342791439d/downloadRISTI - Revista Ibérica de Sistemas e Tecnologias de InformaçãoN.º Extra 71216229
spellingShingle Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
Mesquita, Elza
Escape room
1st Cycle of Basic Education
Gamification
Active learning
subject.fl_str_mv Escape room
1st Cycle of Basic Education
Gamification
Active learning
title Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
title_full Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
title_fullStr Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
title_full_unstemmed Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
title_short Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
title_sort Lulu and the Brontosaurus: An Escape Room Adventure for Learning in the 1st Cycle of Basic Education
topic Escape room
1st Cycle of Basic Education
Gamification
Active learning
topic_facet Escape room
1st Cycle of Basic Education
Gamification
Active learning
url http://hdl.handle.net/10198/31161
visible 1