Publicação
The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
| Resumo: | This work examines the challenges faced by students in learning history using traditional methods, which are frequently associated with uninteresting and uninspiring teaching approaches. Traditional history teaching methods often struggle to captivate students, resulting in reduced enthusiasm and an insufficient understanding of historical events. As an alternative for increasing student engagement, digital games offer a more dynamic and captivating approach to history education, with the goal of addressing student disinterest in the subject. By incorporating interactive components, compelling narratives, and stimulating challenges, educational games have the potential to transform history learning into an engaging and meaningful experience. The objective of this project was to develop an educational game, presenting the entire process and applied knowledge involved in creating a game with the aim of delivering history education in a dynamic and interactive manner. Following its completion, the game was made available for a group of participants to play, and we subsequently assessed the outcomes using a questionnaire to gain insights into the use of games as an educational enhancement tool. We determined that developing games that are simultaneously engaging, enjoyable, and educational is a challenging endeavor. It necessitates meticulous planning, a solid grasp of game design, and expertise in all aspects of game production. Nevertheless, when these criteria are met, an educational game can motivate, enrich, and deepen students’ knowledge, thereby rendering the classroom a significantly more enjoyable and effective learning environment for all. |
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| Autores principais: | Faria, Júlio César Leal de |
| Assunto: | Educational games History Teaching Digital games |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | This work examines the challenges faced by students in learning history using traditional methods, which are frequently associated with uninteresting and uninspiring teaching approaches. Traditional history teaching methods often struggle to captivate students, resulting in reduced enthusiasm and an insufficient understanding of historical events. As an alternative for increasing student engagement, digital games offer a more dynamic and captivating approach to history education, with the goal of addressing student disinterest in the subject. By incorporating interactive components, compelling narratives, and stimulating challenges, educational games have the potential to transform history learning into an engaging and meaningful experience. The objective of this project was to develop an educational game, presenting the entire process and applied knowledge involved in creating a game with the aim of delivering history education in a dynamic and interactive manner. Following its completion, the game was made available for a group of participants to play, and we subsequently assessed the outcomes using a questionnaire to gain insights into the use of games as an educational enhancement tool. We determined that developing games that are simultaneously engaging, enjoyable, and educational is a challenging endeavor. It necessitates meticulous planning, a solid grasp of game design, and expertise in all aspects of game production. Nevertheless, when these criteria are met, an educational game can motivate, enrich, and deepen students’ knowledge, thereby rendering the classroom a significantly more enjoyable and effective learning environment for all. |
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