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The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach

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Resumo:This work examines the challenges faced by students in learning history using traditional methods, which are frequently associated with uninteresting and uninspiring teaching approaches. Traditional history teaching methods often struggle to captivate students, resulting in reduced enthusiasm and an insufficient understanding of historical events. As an alternative for increasing student engagement, digital games offer a more dynamic and captivating approach to history education, with the goal of addressing student disinterest in the subject. By incorporating interactive components, compelling narratives, and stimulating challenges, educational games have the potential to transform history learning into an engaging and meaningful experience. The objective of this project was to develop an educational game, presenting the entire process and applied knowledge involved in creating a game with the aim of delivering history education in a dynamic and interactive manner. Following its completion, the game was made available for a group of participants to play, and we subsequently assessed the outcomes using a questionnaire to gain insights into the use of games as an educational enhancement tool. We determined that developing games that are simultaneously engaging, enjoyable, and educational is a challenging endeavor. It necessitates meticulous planning, a solid grasp of game design, and expertise in all aspects of game production. Nevertheless, when these criteria are met, an educational game can motivate, enrich, and deepen students’ knowledge, thereby rendering the classroom a significantly more enjoyable and effective learning environment for all.
Autores principais:Faria, Júlio César Leal de
Assunto:Educational games History Teaching Digital games
Ano:2023
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
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author Faria, Júlio César Leal de
author_facet Faria, Júlio César Leal de
author_role author
contributor_name_str_mv Lopes, Rui Pedro
Souza, Francisco Carlos Monteiro de
Biblioteca Digital do IPB
country_str PT
creators_json_str [{\"Person.name\":\"Faria, Júlio César Leal de\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Lopes, Rui Pedro
Souza, Francisco Carlos Monteiro de
Biblioteca Digital do IPB
datacite.creators.creator.creatorName.fl_str_mv Faria, Júlio César Leal de
datacite.date.Accepted.fl_str_mv 2023-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2024-01-03T11:58:33Z
datacite.date.embargoed.fl_str_mv 2024-01-03T11:58:33Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Educational games
History
Teaching
Digital games
datacite.titles.title.fl_str_mv The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
dc.contributor.none.fl_str_mv Lopes, Rui Pedro
Souza, Francisco Carlos Monteiro de
Biblioteca Digital do IPB
dc.creator.none.fl_str_mv Faria, Júlio César Leal de
dc.date.Accepted.fl_str_mv 2023-01-01T00:00:00Z
dc.date.available.fl_str_mv 2024-01-03T11:58:33Z
dc.date.embargoed.fl_str_mv 2024-01-03T11:58:33Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10198/29056
dc.language.none.fl_str_mv eng
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Educational games
History
Teaching
Digital games
dc.title.fl_str_mv The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_bdcc
description This work examines the challenges faced by students in learning history using traditional methods, which are frequently associated with uninteresting and uninspiring teaching approaches. Traditional history teaching methods often struggle to captivate students, resulting in reduced enthusiasm and an insufficient understanding of historical events. As an alternative for increasing student engagement, digital games offer a more dynamic and captivating approach to history education, with the goal of addressing student disinterest in the subject. By incorporating interactive components, compelling narratives, and stimulating challenges, educational games have the potential to transform history learning into an engaging and meaningful experience. The objective of this project was to develop an educational game, presenting the entire process and applied knowledge involved in creating a game with the aim of delivering history education in a dynamic and interactive manner. Following its completion, the game was made available for a group of participants to play, and we subsequently assessed the outcomes using a questionnaire to gain insights into the use of games as an educational enhancement tool. We determined that developing games that are simultaneously engaging, enjoyable, and educational is a challenging endeavor. It necessitates meticulous planning, a solid grasp of game design, and expertise in all aspects of game production. Nevertheless, when these criteria are met, an educational game can motivate, enrich, and deepen students’ knowledge, thereby rendering the classroom a significantly more enjoyable and effective learning environment for all.
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person_str_mv Faria, Júlio César Leal de
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spelling engpt_PTThis work examines the challenges faced by students in learning history using traditional methods, which are frequently associated with uninteresting and uninspiring teaching approaches. Traditional history teaching methods often struggle to captivate students, resulting in reduced enthusiasm and an insufficient understanding of historical events. As an alternative for increasing student engagement, digital games offer a more dynamic and captivating approach to history education, with the goal of addressing student disinterest in the subject. By incorporating interactive components, compelling narratives, and stimulating challenges, educational games have the potential to transform history learning into an engaging and meaningful experience. The objective of this project was to develop an educational game, presenting the entire process and applied knowledge involved in creating a game with the aim of delivering history education in a dynamic and interactive manner. Following its completion, the game was made available for a group of participants to play, and we subsequently assessed the outcomes using a questionnaire to gain insights into the use of games as an educational enhancement tool. We determined that developing games that are simultaneously engaging, enjoyable, and educational is a challenging endeavor. It necessitates meticulous planning, a solid grasp of game design, and expertise in all aspects of game production. Nevertheless, when these criteria are met, an educational game can motivate, enrich, and deepen students’ knowledge, thereby rendering the classroom a significantly more enjoyable and effective learning environment for all.application/pdfpt_PTThe potential of digital games as a history teaching tool: overcoming the unengaging traditional approachFaria, Júlio César Leal deLopes, Rui PedroSouza, Francisco Carlos Monteiro deHostingInstitutionOrganizationalBiblioteca Digital do IPBe-mailmailto:dspace@ipb.ptdspace@ipb.ptURNurn:tid:2034442722024-01-03T11:58:33Z20232023-01-01T00:00:00ZHandlehttp://hdl.handle.net/10198/29056http://purl.org/coar/access_right/c_abf2open accessEducational gamesHistoryTeachingDigital games21122413 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesis2023http://creativecommons.org/licenses/by-nc/4.0/http://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://bibliotecadigital.ipb.pt/bitstreams/2d79724d-6b92-4891-882d-bfb4218ebd0a/download
spellingShingle The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
Faria, Júlio César Leal de
Educational games
History
Teaching
Digital games
subject.fl_str_mv Educational games
History
Teaching
Digital games
title The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
title_full The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
title_fullStr The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
title_full_unstemmed The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
title_short The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
title_sort The potential of digital games as a history teaching tool: overcoming the unengaging traditional approach
topic Educational games
History
Teaching
Digital games
topic_facet Educational games
History
Teaching
Digital games
url http://hdl.handle.net/10198/29056
visible 1