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Application of graphical representations from video games to amplify co-presence in group visits to virtual houses

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Resumo:In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.
Autores principais:Freitas, A.
Outros Autores:Santos, F.; Santana, P.
Ano:2023
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:ISCTE
Idioma:inglês
Origem:Repositório ISCTE
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author Freitas, A.
author2 Santos, F.
Santana, P.
author2_role author
author
author_facet Freitas, A.
Santos, F.
Santana, P.
author_role author
country_str PT
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Santos, F.
Santana, P.
datacite.date.Accepted.fl_str_mv 2023-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2024-02-29T10:57:09Z
datacite.date.embargoed.fl_str_mv 2024-02-29T10:57:09Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.titles.title.fl_str_mv Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
dc.creator.none.fl_str_mv Freitas, A.
Santos, F.
Santana, P.
dc.date.Accepted.fl_str_mv 2023-01-01T00:00:00Z
dc.date.available.fl_str_mv 2024-02-29T10:57:09Z
dc.date.embargoed.fl_str_mv 2024-02-29T10:57:09Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10071/31206
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv IADIS Press
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.title.fl_str_mv Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_c94f
description In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.
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person_str_mv Freitas, A.
Santos, F.
Santana, P.
publishDate 2023
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spelling engIn real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.application/pdfengIADIS PressengApplication of graphical representations from video games to amplify co-presence in group visits to virtual housesFreitas, A.Santos, F.Santana, P.Handlehttp://hdl.handle.net/10071/31206ISBNIsPartOf978-989-8704-49-82024-02-29T10:57:09Z2023-01-01T00:00:00Z20232024-02-29T10:56:18Zhttp://purl.org/coar/access_right/c_abf2open access823595 byteshttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://repositorio.iscte-iul.pt/bitstreams/c8945966-7343-4216-bb7e-bcb6adb79c44/downloadother research producthttp://purl.org/coar/resource_type/c_c94fconference object
spellingShingle Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
Freitas, A.
status SINGLETON
title Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_full Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_fullStr Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_full_unstemmed Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_short Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
title_sort Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
url http://hdl.handle.net/10071/31206
visible 1