Publicação
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
| Resumo: | In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
|---|---|
| Autores principais: | Freitas, A. |
| Outros Autores: | Santos, F.; Santana, P. |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | documento de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | ISCTE |
| Idioma: | inglês |
| Origem: | Repositório ISCTE |
| _version_ | 1868443478888808448 |
|---|---|
| author | Freitas, A. |
| author2 | Santos, F. Santana, P. |
| author2_role | author author |
| author_facet | Freitas, A. Santos, F. Santana, P. |
| author_role | author |
| country_str | PT |
| creators_json_txt | [{\"Person.name\":\"Freitas, A.\"},{\"Person.name\":\"Santos, F.\"},{\"Person.name\":\"Santana, P.\"}] |
| datacite.creators.creator.creatorName.fl_str_mv | Freitas, A. Santos, F. Santana, P. |
| datacite.date.Accepted.fl_str_mv | 2023-01-01T00:00:00Z |
| datacite.date.available.fl_str_mv | 2024-02-29T10:57:09Z |
| datacite.date.embargoed.fl_str_mv | 2024-02-29T10:57:09Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| datacite.titles.title.fl_str_mv | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| dc.creator.none.fl_str_mv | Freitas, A. Santos, F. Santana, P. |
| dc.date.Accepted.fl_str_mv | 2023-01-01T00:00:00Z |
| dc.date.available.fl_str_mv | 2024-02-29T10:57:09Z |
| dc.date.embargoed.fl_str_mv | 2024-02-29T10:57:09Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10071/31206 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | IADIS Press |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| dc.title.fl_str_mv | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_c94f |
| description | In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
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| eu_rights_str_mv | openAccess |
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| identifier.url.fl_str_mv | http://hdl.handle.net/10071/31206 |
| instacron_str | iscte |
| institution | ISCTE |
| instname_str | ISCTE |
| language | eng |
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| network_name_str | Repositório ISCTE |
| oai_identifier_str | oai:repositorio.iscte-iul.pt:10071/31206 |
| organization_str_mv | urn:organizationAcronym:iscte |
| person_str_mv | Freitas, A. Santos, F. Santana, P. |
| publishDate | 2023 |
| publisher.none.fl_str_mv | IADIS Press |
| reponame_str | Repositório ISCTE |
| repository_id_str | urn:repositoryAcronym:iscte |
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| spelling | engIn real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions.application/pdfengIADIS PressengApplication of graphical representations from video games to amplify co-presence in group visits to virtual housesFreitas, A.Santos, F.Santana, P.Handlehttp://hdl.handle.net/10071/31206ISBNIsPartOf978-989-8704-49-82024-02-29T10:57:09Z2023-01-01T00:00:00Z20232024-02-29T10:56:18Zhttp://purl.org/coar/access_right/c_abf2open access823595 byteshttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://repositorio.iscte-iul.pt/bitstreams/c8945966-7343-4216-bb7e-bcb6adb79c44/downloadother research producthttp://purl.org/coar/resource_type/c_c94fconference object |
| spellingShingle | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses Freitas, A. |
| status | SINGLETON |
| title | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_full | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_fullStr | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_full_unstemmed | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_short | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| title_sort | Application of graphical representations from video games to amplify co-presence in group visits to virtual houses |
| url | http://hdl.handle.net/10071/31206 |
| visible | 1 |