Publicação
Application of graphical representations from video games to amplify co-presence in group visits to virtual houses
| Resumo: | In real life, the ability that people have of observing the elements of their surrounding space contributes for the sense of presence and social co-presence in that physical space. Digital avatars are often the employed means for providing a similar sense of co-presence in virtual environments. Digital avatars of the users and other co-presence amplification strategies (e.g., co-presence inducing graphical representations) have been extensively studied and employed in multi-player videogames. This paper studies the application of some these strategies to amplify the senseofco-presence of people in virtual group house visits, which is an application scenario with value for real estate industry and participatory design in architecture. For this purpose, a Unity-based collaborative virtual environment was implemented and tested in a user study with 33 participants. The obtained results show that the implemented strategies enrich the sense of co-presence in the virtual environment and trigger interesting collaborative interactions. |
|---|---|
| Autores principais: | Freitas, A. |
| Outros Autores: | Santos, F.; Santana, P. |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | documento de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | ISCTE |
| Idioma: | inglês |
| Origem: | Repositório ISCTE |
Registos relacionados
article Amplification of co-presence in group visits to virtual houses with graphical representations from video games
por: Freitas, A.
Publicado em: (2023)
por: Freitas, A.
Publicado em: (2023)
article Pregnant women's graphic representations
por: De Miranda Justo, João Manuel Rosado
Publicado em: (2018)
por: De Miranda Justo, João Manuel Rosado
Publicado em: (2018)
school Eliciting visit intentions to museums through virtual reality: The role of vividness, presence, and serious leisure
por: Rato, David Alexandre Amaro
Publicado em: (2022)
por: Rato, David Alexandre Amaro
Publicado em: (2022)
article Digital graphic representation in fashion companies
por: Matos, Adriana Leiria Barreto
Publicado em: (2008)
por: Matos, Adriana Leiria Barreto
Publicado em: (2008)
article The Provision of Visitable Housing in Australia: Down to the Detail
por: Ward, Margaret
Publicado em: (2015)
por: Ward, Margaret
Publicado em: (2015)
article Mapping of graphic-semantic representations in design teaching
por: Rijo, Cátia
Publicado em: (2022)
por: Rijo, Cátia
Publicado em: (2022)
school Porto Maphazardly - Representation of Place in Graphic Design
por: Mccarthy, Alice
Publicado em: (2015)
por: Mccarthy, Alice
Publicado em: (2015)
article Being the Other in Electronic Narratives: Representation and normalization of queerness in video games
por: Vallières, Amélie
Publicado em: (2025)
por: Vallières, Amélie
Publicado em: (2025)
groups Delayed feedback amplifiers with maximum flat group delay
por: Milovancev, Dinka
Publicado em: (2013)
por: Milovancev, Dinka
Publicado em: (2013)
groups Place attachment through virtual reality: a comparative study in Douro Region (Northern Portugal) with Video and ‘Real’ Visit
por: Jorge, Filipa Margarida Eira
Publicado em: (2022)
por: Jorge, Filipa Margarida Eira
Publicado em: (2022)
article From virtual to real: The relationship between video games and tourist destinations
por: Carvalho, Nuno
Publicado em: (2024)
por: Carvalho, Nuno
Publicado em: (2024)
school Virtual swimming: A psycho-biophysical evaluation of an active video game.
por: Pooya Soltanidashtbozorg
Publicado em: (2017)
por: Pooya Soltanidashtbozorg
Publicado em: (2017)
school Video-bandwidth impact and compensation in wideband high-efficiency power amplifiers
por: Barros, Diogo Rafael Bento
Publicado em: (2021)
por: Barros, Diogo Rafael Bento
Publicado em: (2021)
article Graphic representations in the form of pictures by children in pre-school education
por: Mascarenhas, Daniela
Publicado em: (2020)
por: Mascarenhas, Daniela
Publicado em: (2020)
book Alternative learning approaches in a pandemic context: from the collaborative outdoor EduPARK game to a virtual visit
por: Pombo, Lúcia
Publicado em: (2021)
por: Pombo, Lúcia
Publicado em: (2021)
groups Standardizing timbral and movement based graphical notation: conveying the expressivity and idiomaticity of effect pedals, amplification and amplified/electric instruments
por: El-Masri, Yanis
Publicado em: (2025)
por: El-Masri, Yanis
Publicado em: (2025)
article Nurse`s social representation about postoperative visitation in surgical patients
por: Silva, Carla
Publicado em: (2019)
por: Silva, Carla
Publicado em: (2019)
school Generative graphics, video production, and mini-site for music promotion
por: Nisa, Micael José dos Santos
Publicado em: (2025)
por: Nisa, Micael José dos Santos
Publicado em: (2025)
article This is video game play: video games, authority and metacommunication
por: Fassone, Ricardo
Publicado em: (2015)
por: Fassone, Ricardo
Publicado em: (2015)
article Development of creative applications with assets of a video game
por: Rito, P. N.
Publicado em: (2018)
por: Rito, P. N.
Publicado em: (2018)
book Living and virtual visiting European World Heritage: An overview
por: Correia, Mariana
Publicado em: (2022)
por: Correia, Mariana
Publicado em: (2022)
book Documenting and virtual visiting world heritage in 3dpast
por: Correia, Mariana
Publicado em: (2024)
por: Correia, Mariana
Publicado em: (2024)
category Preface and biographic notes for the special issue on graphics for serious games
por: Debattista, Kurt
Publicado em: (2010)
por: Debattista, Kurt
Publicado em: (2010)
school Narrative, Design, and Modelling of a Game with High-Fidelity Graphics
por: Garcia, João Miguel Ribeiro
Publicado em: (2022)
por: Garcia, João Miguel Ribeiro
Publicado em: (2022)
book Graphic and multimedia design of a narrative-based math game
por: Afonso, R.
Publicado em: (2021)
por: Afonso, R.
Publicado em: (2021)
school Effectiveness and Accessibility of Graphical Representations for depicting the COVID-19 Pandemic Hazard
por: Maria Teresa Miranda Teixeira da Mota
Publicado em: (2022)
por: Maria Teresa Miranda Teixeira da Mota
Publicado em: (2022)
school Criteria for graphic representation in musical scores: Visual elements in musical scores
por: Bochmann, Rachel Alexandra Consitt
Publicado em: (2016)
por: Bochmann, Rachel Alexandra Consitt
Publicado em: (2016)
book New graphics for old stories: Representation of local memories through drawings
por: Afonso, Ana Isabel
Publicado em: (2004)
por: Afonso, Ana Isabel
Publicado em: (2004)
book The voyager as a scholar: Amerigo Vespucci in early modern graphical representations
por: Lopes, Marília dos Santos
Publicado em: (2018)
por: Lopes, Marília dos Santos
Publicado em: (2018)
article The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience
por: Wehden, Lars-Ole
Publicado em: (2021)
por: Wehden, Lars-Ole
Publicado em: (2021)
article How the Architecture of Housing Blocks Amplifies or Dampens Interethnic Tensions in Ethnically Diverse Neighbourhoods
por: Crul, Maurice
Publicado em: (2020)
por: Crul, Maurice
Publicado em: (2020)
school Switching mode power amplifier for bluetooth applications
por: Korol, Halyna
Publicado em: (2015)
por: Korol, Halyna
Publicado em: (2015)
school Nostalgia Studio. A game engine for creating collaborative multiplayer online graphic adventure games
por: Gouveia, David
Publicado em: (2012)
por: Gouveia, David
Publicado em: (2012)
article Young People and Video Games: Perspectives on the Consumption of Video Games in Colombia
por: Becerra-Agudelo, Ricardo Andrés
Publicado em: (2024)
por: Becerra-Agudelo, Ricardo Andrés
Publicado em: (2024)
article Virtual Study Visits: a valuable tool for the educational process
por: Costa, Juliana
Publicado em: (2023)
por: Costa, Juliana
Publicado em: (2023)
school Development of A First-Person Horror Game With High-Fidelity Graphics
por: Tinoco, João Pedro Costa
Publicado em: (2022)
por: Tinoco, João Pedro Costa
Publicado em: (2022)
article Sustainability assessment methodology for CA: The INSPIA model (alphanumeric data and graphical representations)
por: Triviño-Tarradas, P.
Publicado em: (2023)
por: Triviño-Tarradas, P.
Publicado em: (2023)
article A Lady's visit to Manilla and Japan: intercultural representations on a journey to the east
por: Santos, Clara
Publicado em: (2009)
por: Santos, Clara
Publicado em: (2009)
school Linearizing an L-band power amplifier for RADAR applications
por: Inácio, Ana Inês Silva
Publicado em: (2013)
por: Inácio, Ana Inês Silva
Publicado em: (2013)
school Load insensitive radio frequency amplifiers to MIMO applications
por: Miranda, José Pedro Oliveira
Publicado em: (2019)
por: Miranda, José Pedro Oliveira
Publicado em: (2019)
Registos relacionados
-
article Amplification of co-presence in group visits to virtual houses with graphical representations from video games
por: Freitas, A.
Publicado em: (2023) -
article Pregnant women's graphic representations
por: De Miranda Justo, João Manuel Rosado
Publicado em: (2018) -
school Eliciting visit intentions to museums through virtual reality: The role of vividness, presence, and serious leisure
por: Rato, David Alexandre Amaro
Publicado em: (2022) -
article Digital graphic representation in fashion companies
por: Matos, Adriana Leiria Barreto
Publicado em: (2008) -
article The Provision of Visitable Housing in Australia: Down to the Detail
por: Ward, Margaret
Publicado em: (2015)