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A framework of branched storytelling and matchmaking in multiplayer games

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Detalhes bibliográficos
Resumo:Computer video games are frequently known for either their single-player or multiplayer experiences. In single-player games the story is exceptionally well written. The interaction against other humans in multiplayer games is the strong point in online games. This dissertation introduces a generic framework aimed at the full game development pipeline, from designers to engineers, to aid the creation of multiplayer campaign stories by providing core components essential to any singleplayer game. With the framework, we propose a custom matchmaking system to intertwine individual stories and a tool for designers to create, manage and share their work. The framework was validated in a case study and tested in a controlled environment. The matchmaking system was subject to simulations and compared with existing systems. The framework and managing tool results are positive, and our proposed matchmaking system shows close efficiency results but distinguishes itself in terms of matching quality
Autores principais:Pêgas, Vítor Manuel Januário Lopes
Assunto:Video games Multiplayer Single-player Campaign Framework. Engenharia informática Jogo de computador Desenvolvimento de software
Ano:2018
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso aberto
Instituição associada:ISCTE
Idioma:inglês
Origem:Repositório ISCTE
Descrição
Resumo:Computer video games are frequently known for either their single-player or multiplayer experiences. In single-player games the story is exceptionally well written. The interaction against other humans in multiplayer games is the strong point in online games. This dissertation introduces a generic framework aimed at the full game development pipeline, from designers to engineers, to aid the creation of multiplayer campaign stories by providing core components essential to any singleplayer game. With the framework, we propose a custom matchmaking system to intertwine individual stories and a tool for designers to create, manage and share their work. The framework was validated in a case study and tested in a controlled environment. The matchmaking system was subject to simulations and compared with existing systems. The framework and managing tool results are positive, and our proposed matchmaking system shows close efficiency results but distinguishes itself in terms of matching quality