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Immersive Stories: From Technological Determinism Towards Narrative Determinism

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Resumo:Following the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.
Autores principais:Vázquez-Herrero, Jorge
Assunto:immersive storytelling; immersive technology; journalism; narrative; virtual reality
Ano:2024
País:Portugal
Tipo de documento:artigo
Tipo de acesso:unknown
Instituição associada:Cogitatio Press
Idioma:inglês
Origem:Media and Communication
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author Vázquez-Herrero, Jorge
author_facet Vázquez-Herrero, Jorge
author_role author
country_str PT
creators_json_txt [{\"Person.name\":\"Vázquez-Herrero, Jorge\"}]
datacite.creators.creator.creatorName.fl_str_mv Vázquez-Herrero, Jorge
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv immersive storytelling; immersive technology; journalism; narrative; virtual reality
datacite.titles.title.fl_str_mv Immersive Stories: From Technological Determinism Towards Narrative Determinism
dc.creator.none.fl_str_mv Vázquez-Herrero, Jorge
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv https://doi.org/10.17645/mac.8415
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Cogitatio Press
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.rights.copyright.fl_str_mv https://creativecommons.org/licenses/by/4.0
dc.source.none.fl_str_mv Media and Communication; Vol 12 (2024): The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences
2183-2439
10.17645/mac.i455
dc.subject.none.fl_str_mv immersive storytelling; immersive technology; journalism; narrative; virtual reality
dc.title.fl_str_mv Immersive Stories: From Technological Determinism Towards Narrative Determinism
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_6501
description Following the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.
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person_str_mv Vázquez-Herrero, Jorge
publishDate 2024
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spelling en-USImmersive Stories: From Technological Determinism Towards Narrative DeterminismVázquez-Herrero, Jorgeimmersive storytelling; immersive technology; journalism; narrative; virtual realityCopyright (c) 2024 Jorge Vázquez-Herrerohttp://purl.org/coar/access_right/c_abf2https://doi.org/10.17645/mac.8415DOIhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8415URLHasVersionhttps://www.cogitatiopress.com/mediaandcommunication/article/view/8415/3955URLHasVersionhttps://doi.org/10.17645/mac.8415DOI2024-10-03en-USFollowing the wave of immersive production that occurred between 2015 and 2018, and in the face of new virtual, augmented, and mixed-reality devices, this article discusses the need to move from a technology- or device-focused perspective in the analysis and use of immersive technology towards a story-focused or story-first perspective. It starts with a technological perspective, contextualising the evolution of immersive technologies and their interpretation from a technological determinism point of view. Secondly, the ecological perspective provides an integrative reading of the technique, its use, and its experience, based on the concept of the environment. Finally, and after acknowledging previous research on the effects of immersive media on the audience, the article considers the narrative elements that are reinforced by immersive technologies in journalism and nonfiction, based on the qualitative analysis of projects. The article highlights narrative resources associated with the social character of the story, the spatio-temporal framework, and the emotional impact. It suggests a shift towards “narrative determinism,” which would allow us to analyse and employ immersive resources in terms of their contribution to storytelling and to overcome the limitations of perspectives that are highly dependent on specific platforms or technologies.Cogitatio Pressapplication/pdfen-USMedia and Communication; Vol 12 (2024): The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences2183-243910.17645/mac.i455engjournal articlehttp://purl.org/coar/resource_type/c_6501literatureVoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85https://creativecommons.org/licenses/by/4.0
spellingShingle Immersive Stories: From Technological Determinism Towards Narrative Determinism
Vázquez-Herrero, Jorge
immersive storytelling; immersive technology; journalism; narrative; virtual reality
status SINGLETON
status_str VoR
subject.fl_str_mv immersive storytelling; immersive technology; journalism; narrative; virtual reality
title Immersive Stories: From Technological Determinism Towards Narrative Determinism
title_full Immersive Stories: From Technological Determinism Towards Narrative Determinism
title_fullStr Immersive Stories: From Technological Determinism Towards Narrative Determinism
title_full_unstemmed Immersive Stories: From Technological Determinism Towards Narrative Determinism
title_short Immersive Stories: From Technological Determinism Towards Narrative Determinism
title_sort Immersive Stories: From Technological Determinism Towards Narrative Determinism
topic immersive storytelling; immersive technology; journalism; narrative; virtual reality
topic_facet immersive storytelling; immersive technology; journalism; narrative; virtual reality
url https://doi.org/10.17645/mac.8415
visible 1