Publicação
A phygital approach to cultural heritage: augmented reality at Regaleira
| Resumo: | In the last two decades, contemporary society has been conceptualized and discussed around the assumption that digital technologies are its most defining feature. Jean Baudrillard’s take on the Fable of Borges suggests a replacement of the physical world by a virtual experiencing life, setting the tone for a pessimistic and somewhat fearful attitude towards technological development. On the verge of the dissemination of disruptive innovations that can be described under the “umbrella” of Internet of Things (IoT), we observe not a replacement, but a deep and complex intertwining of online and offline experiences, sketching the contours of what can become a phygital society. This alternative conceptualization of our contemporary society, combined with the possibilities of technological development, provides new opportunities for the expression and experiencing of culture, and also for the creative industries. In our research, we explore the impact of one augmented reality (AR) app designed for one of the landmarks of Portuguese cultural heritage, Quinta da Regaleira. We explore this unique case study using qualitative data collection techniques, aiming to discuss the positive and negative outcomes of this innovation, both for the dynamization of cultural heritage, and for visitors. The article provides useful information for heritage spaces that wish to follow this path. It describes the main steps to be taken in the production of content and provides examples of the narrative model that helps people to visit the space and obtain information, knowing stories relevant to the past and present of the cultural heritage. The objective is to clarify, finally, due to the research developed in the Quinta da Regaleira case study, what kind of stories and experiences can be narrated, the strengths of this application, its limitations, and paths for future investigations. |
|---|---|
| Autores principais: | Andrade, José Gabriel |
| Outros Autores: | Dias, Patrícia |
| Assunto: | Phygital Cultural heritage Digital media Augmented reality AR apps Figital Patrimonio cultural Medios digitales Realidad aumentada Aplicaciones de RA augmented reality (AR) |
| Ano: | 2020 |
| País: | Portugal |
| Tipo de documento: | artigo |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade do Minho |
| Idioma: | inglês |
| Origem: | RepositóriUM - Universidade do Minho |
Registos relacionados
article A phygital approach to cultural heritage: augmented reality at Regaleira
por: Andrade, José Gabriel
Publicado em: (2020)
por: Andrade, José Gabriel
Publicado em: (2020)
article Towards modern costeffective and lightweight augmented reality setups
por: Pádua, Luís
Publicado em: (2015)
por: Pádua, Luís
Publicado em: (2015)
article Future perspectives in healthcare: An analysis of augmented reality and spatial computing in hospital environments
por: Alves, Carlos Manuel Ferreira
Publicado em: (2024)
por: Alves, Carlos Manuel Ferreira
Publicado em: (2024)
article Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage
por: Marto, Anabela
Publicado em: (2021)
por: Marto, Anabela
Publicado em: (2021)
school Aplicação de metodologias BIM/VR no betão pré-fabricado
por: Costa, Tiago João Neto
Publicado em: (2020)
por: Costa, Tiago João Neto
Publicado em: (2020)
school PhobiAR, an artefact of augmented reality to support the exposure therapy of specific phobias
por: Vilas Boas, Raul
Publicado em: (2020)
por: Vilas Boas, Raul
Publicado em: (2020)
article Augmented reality visualization and edition of cognitive workflow capturing
por: Carvalho, Elizabeth Simão
Publicado em: (2011)
por: Carvalho, Elizabeth Simão
Publicado em: (2011)
school Exploring tourist engagement through immersive technology: virtual reality and augmented reality
por: Omran, Wajdy
Publicado em: (2025)
por: Omran, Wajdy
Publicado em: (2025)
school From 2D images to augmented reality : assessing the effects on consumer purchase intentions and perceived quality in beauty products
por: Issufo, Yussra
Publicado em: (2024)
por: Issufo, Yussra
Publicado em: (2024)
school Beyond augmented reality : leveraging virtual reality to enhance digital shopping experiences in beauty retail
por: Cremer, Selina Desire
Publicado em: (2025)
por: Cremer, Selina Desire
Publicado em: (2025)
school How can augmented reality add value for companies : benefits and challenges of its application in marketing
por: Kemm, Felicitas Marie
Publicado em: (2017)
por: Kemm, Felicitas Marie
Publicado em: (2017)
article Cost-effective and lightweight mobile units for MixAR: A comparative trial among different setups
por: Pádua, Luís
Publicado em: (2015)
por: Pádua, Luís
Publicado em: (2015)
article Virtual and augmented reality: past, present, and future
por: Silva, Hugo
Publicado em: (2024)
por: Silva, Hugo
Publicado em: (2024)
category New methodologies for the promotion of Geological Heritage using multimedia technology, 3D and augmented reality.
por: Santos, I.
Publicado em: (2015)
por: Santos, I.
Publicado em: (2015)
school Potencialidades da realidade aumentada no ensino e aprendizagem : um estudo com alunos do 7º ano de escolaridade
por: Costa, Maria Alcide de Castro Fernandes Dias da
Publicado em: (2015)
por: Costa, Maria Alcide de Castro Fernandes Dias da
Publicado em: (2015)
school Implementar realidade aumentada no turismo cultural: mapa turístico de Braga
por: Gonçalves, Mariana Ribeiro
Publicado em: (2022)
por: Gonçalves, Mariana Ribeiro
Publicado em: (2022)
school Augmented reality over maps
por: Magalhães, Miguel Jorge da Lomba
Publicado em: (2020)
por: Magalhães, Miguel Jorge da Lomba
Publicado em: (2020)
school Using augmented reality to enhance the shopping mall experience
por: Silva, Filipe Lampreia Anes Estevens da
Publicado em: (2012)
por: Silva, Filipe Lampreia Anes Estevens da
Publicado em: (2012)
article Aplicações móveis para o Turismo Cultural: Caminhos de Santiago
por: Mazeda, Miguel
Publicado em: (2020)
por: Mazeda, Miguel
Publicado em: (2020)
school How can luxury companies integrate augmented reality throughout the value chain?
por: Magnin, Aurianne Maud Marie
Publicado em: (2022)
por: Magnin, Aurianne Maud Marie
Publicado em: (2022)
article MixAR mobile prototype: visualizing virtually reconstructed ancient structures in situ
por: Narciso, David
Publicado em: (2015)
por: Narciso, David
Publicado em: (2015)
groups Combining Augmented Reality with Graffiti Using Mobile Application: First Results
por: Silva, Manuel
Publicado em: (2019)
por: Silva, Manuel
Publicado em: (2019)
article A exploração da realidade aumentada pelo jornalismo: a exposição da informação dos média num espaço aumentado
por: Rocha, Pedro M. Azevedo
Publicado em: (2017)
por: Rocha, Pedro M. Azevedo
Publicado em: (2017)
school The power of sight : the impact of AR Smart Glasses on the smartphone industry
por: Santos, Beatriz Marina Costa dos
Publicado em: (2022)
por: Santos, Beatriz Marina Costa dos
Publicado em: (2022)
article Heritage BIM integration with mixed reality for building preventive maintenance
por: Fonnet, Adrien
Publicado em: (2017)
por: Fonnet, Adrien
Publicado em: (2017)
article Transforming sales in healthcare: The impact of augmented reality and spatial computing on the medical equipment industry
por: Alves, Carlos Manuel Ferreira
Publicado em: (2024)
por: Alves, Carlos Manuel Ferreira
Publicado em: (2024)
article Jornalismo imersivo : dez anos de pesquisa e produções
por: Fonseca, Adalton
Publicado em: (2019)
por: Fonseca, Adalton
Publicado em: (2019)
article CodeCubes: Coding with augmented reality
por: Cleto, Barbara
Publicado em: (2020)
por: Cleto, Barbara
Publicado em: (2020)
school The impact of augmented reality for training computational thinking
por: Lima, Lázaro Vinícius de Oliveira
Publicado em: (2024)
por: Lima, Lázaro Vinícius de Oliveira
Publicado em: (2024)
school Imperative programs visualization with augmented reality
por: Martins, Luis Carlos da Costa Salazar
Publicado em: (2023)
por: Martins, Luis Carlos da Costa Salazar
Publicado em: (2023)
article The feasibility of an augment reality system to study the psychophysiological correlates of fear-related responses
por: Brás, Susana
Publicado em: (2018)
por: Brás, Susana
Publicado em: (2018)
school Realidade virtual e realidade aumentada : o papel das tecnologias nas estratégias de marketing em Portugal
por: Rodrigues, Raquel Alexandra Conceição Santos
Publicado em: (2018)
por: Rodrigues, Raquel Alexandra Conceição Santos
Publicado em: (2018)
article STAR: Speech Therapy with Augmented Reality for children with autism spectrum disorders
por: Silva,Camilla Almeida da
Publicado em: (2015)
por: Silva,Camilla Almeida da
Publicado em: (2015)
article Assisting speech therapy for autism spectrum dissorders with an augmented reality application
por: Silva, Camilla Almeida da
Publicado em: (2014)
por: Silva, Camilla Almeida da
Publicado em: (2014)
article Augmented reality in retail
por: Gary, Joston
Publicado em: (2025)
por: Gary, Joston
Publicado em: (2025)
article SHREWS: A game with augmented reality for training computational thinking
por: Saraiva, Francisco
Publicado em: (2021)
por: Saraiva, Francisco
Publicado em: (2021)
school App de realidade aumentada para museus: design da interface gráfica
por: Guimarães, Ricardo de Castro
Publicado em: (2025)
por: Guimarães, Ricardo de Castro
Publicado em: (2025)
school Guias de realidade aumentada para a divulgação de património arquitetónico
por: Lopes, André Gonçalo Ribeiro da Silva
Publicado em: (2023)
por: Lopes, André Gonçalo Ribeiro da Silva
Publicado em: (2023)
school Enhancing e-commerce efficiency : exploring the role of an AI-powered AR foot scanning tool in reducing returns and enhancing customer satisfaction
por: Saffar, Yannick Said
Publicado em: (2025)
por: Saffar, Yannick Said
Publicado em: (2025)
school The influence of augmented reality on consumers’ online purchase intention : the Sephora Virtual Artist case
por: Santulli, Michaela
Publicado em: (2019)
por: Santulli, Michaela
Publicado em: (2019)
Registos relacionados
-
article A phygital approach to cultural heritage: augmented reality at Regaleira
por: Andrade, José Gabriel
Publicado em: (2020) -
article Towards modern costeffective and lightweight augmented reality setups
por: Pádua, Luís
Publicado em: (2015) -
article Future perspectives in healthcare: An analysis of augmented reality and spatial computing in hospital environments
por: Alves, Carlos Manuel Ferreira
Publicado em: (2024) -
article Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage
por: Marto, Anabela
Publicado em: (2021) -
school Aplicação de metodologias BIM/VR no betão pré-fabricado
por: Costa, Tiago João Neto
Publicado em: (2020)