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HiZeca: A serious game for emotions recognition

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Resumo:To comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthermore, they present deficits in imitation which can be directly linked to impairments in social interaction skills. Taking this into account, this paper presents the serious game HiZeca, in which a virtual agent (ZECA Avatar) is able to interact with a child, in order to promote social interaction and training certain facial movements that will be validated, and that will facilitate imitation and recognition of emotions (content, sad, surprised, among others). In order to validate the system, tests were conducted with typically developing children and children with ASD. The results show that, in general, the game was accepted with a positive feedback from the children.
Autores principais:Santos, P. M.
Outros Autores:Silva, Vinicius Corrêa Alves; Esteves, João Sena; Pereira, Ana Paula da Silva; Soares, Filomena
Assunto:Autism Spectrum Disorder Emotions Facial expressions Human-computer interaction Serious game
Ano:2022
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade do Minho
Idioma:inglês
Origem:RepositóriUM - Universidade do Minho
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author Santos, P. M.
author2 Silva, Vinicius Corrêa Alves
Esteves, João Sena
Pereira, Ana Paula da Silva
Soares, Filomena
author2_role author
author
author
author
author_facet Santos, P. M.
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Pereira, Ana Paula da Silva
Soares, Filomena
author_role author
contributor_name_str_mv Universidade do Minho
country_str PT
creators_json_txt [{\"Person.name\":\"Santos, P. M.\"},{\"Person.name\":\"Silva, Vinicius Corrêa Alves\"},{\"Person.name\":\"Esteves, João Sena\"},{\"Person.name\":\"Pereira, Ana Paula da Silva\"},{\"Person.name\":\"Soares, Filomena\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Universidade do Minho
datacite.creators.creator.creatorName.fl_str_mv Santos, P. M.
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Pereira, Ana Paula da Silva
Soares, Filomena
datacite.date.Accepted.fl_str_mv 2022-01-01T00:00:00Z
datacite.date.available.fl_str_mv 2024-03-28T12:59:51Z
datacite.date.embargoed.fl_str_mv 2024-03-28T12:59:51Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
datacite.titles.title.fl_str_mv HiZeca: A serious game for emotions recognition
dc.contributor.none.fl_str_mv Universidade do Minho
dc.creator.none.fl_str_mv Santos, P. M.
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Pereira, Ana Paula da Silva
Soares, Filomena
dc.date.Accepted.fl_str_mv 2022-01-01T00:00:00Z
dc.date.available.fl_str_mv 2024-03-28T12:59:51Z
dc.date.embargoed.fl_str_mv 2024-03-28T12:59:51Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv https://hdl.handle.net/1822/90268
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Springer, Cham
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
dc.title.fl_str_mv HiZeca: A serious game for emotions recognition
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_5794
description To comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthermore, they present deficits in imitation which can be directly linked to impairments in social interaction skills. Taking this into account, this paper presents the serious game HiZeca, in which a virtual agent (ZECA Avatar) is able to interact with a child, in order to promote social interaction and training certain facial movements that will be validated, and that will facilitate imitation and recognition of emotions (content, sad, surprised, among others). In order to validate the system, tests were conducted with typically developing children and children with ASD. The results show that, in general, the game was accepted with a positive feedback from the children.
dirty 0
eu_rights_str_mv openAccess
format conferencePaper
fulltext.url.fl_str_mv https://prod-dspace.uminho.pt/bitstreams/4fa06efe-ee0f-4f01-8bd9-c51eec594a30/download
id rum_d96c19eeb7034751afa2dd2f356c7a07
identifier.url.fl_str_mv https://hdl.handle.net/1822/90268
instacron_str repositorium
institution Universidade do Minho
instname_str Universidade do Minho
language eng
network_acronym_str rum
network_name_str RepositóriUM - Universidade do Minho
oai_identifier_str oai:repositorium.uminho.pt:1822/90268
organization_str_mv urn:organizationAcronym:repositorium
person_str_mv Santos, P. M.
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Pereira, Ana Paula da Silva
Soares, Filomena
publishDate 2022
publisher.none.fl_str_mv Springer, Cham
reponame_str RepositóriUM - Universidade do Minho
repository_id_str urn:repositoryAcronym:rum
service_str_mv urn:repositoryAcronym:rum
spelling engSpringer, ChamporTo comprehend human behavior can be a very difficult task for children with Autism Spectrum Disorder (ASD). These children have difficulties in social interaction, and they manifest repetitive patterns. Furthermore, they present deficits in imitation which can be directly linked to impairments in social interaction skills. Taking this into account, this paper presents the serious game HiZeca, in which a virtual agent (ZECA Avatar) is able to interact with a child, in order to promote social interaction and training certain facial movements that will be validated, and that will facilitate imitation and recognition of emotions (content, sad, surprised, among others). In order to validate the system, tests were conducted with typically developing children and children with ASD. The results show that, in general, the game was accepted with a positive feedback from the children.application/pdfporHiZeca: A serious game for emotions recognitionSantos, P. M.Silva, Vinicius Corrêa AlvesEsteves, João SenaPereira, Ana Paula da SilvaSoares, FilomenaHostingInstitutionOrganizationalUniversidade do Minhoe-mailmailto:repositorium@usdb.uminho.ptrepositorium@usdb.uminho.ptISBNIsPartOf978-3-030-79167-4ISSNIsPartOf2195-4356DOIIsPartOf10.1007/978-3-030-79168-1_352024-03-28T12:59:51Z20222024-03-20T08:45:32Z2022-01-01T00:00:00ZHandlehttps://hdl.handle.net/1822/90268http://purl.org/coar/access_right/c_abf2open accessAutism Spectrum DisorderEmotionsFacial expressionsHuman-computer interactionSerious game495290 bytesother research producthttp://purl.org/coar/resource_type/c_5794conference paperhttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://prod-dspace.uminho.pt/bitstreams/4fa06efe-ee0f-4f01-8bd9-c51eec594a30/download
spellingShingle HiZeca: A serious game for emotions recognition
Santos, P. M.
Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
status SINGLETON
subject.fl_str_mv Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
title HiZeca: A serious game for emotions recognition
title_full HiZeca: A serious game for emotions recognition
title_fullStr HiZeca: A serious game for emotions recognition
title_full_unstemmed HiZeca: A serious game for emotions recognition
title_short HiZeca: A serious game for emotions recognition
title_sort HiZeca: A serious game for emotions recognition
topic Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
topic_facet Autism Spectrum Disorder
Emotions
Facial expressions
Human-computer interaction
Serious game
url https://hdl.handle.net/1822/90268
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