Publicação
Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis
| Resumo: | This Work Project examines the evolution and variation of business models within the Online Video Gaming Platform Industry. In the present paper, an in-depth analysis of the cloud gaming value proposition is provided. Accessibility, affordability, and simplicity are the strongest components of the cloud gaming value proposition and differ significantly from the value proposition of other business models within the industry. Further, specific advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize this business model. To conclude, key insights and limitations as well as future research are discussed. |
|---|---|
| Autores principais: | Reyher, Natalie |
| Assunto: | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade Nova de Lisboa |
| Idioma: | inglês |
| Origem: | Repositório Institucional da UNL |
| _version_ | 1863891224194187264 |
|---|---|
| author | Reyher, Natalie |
| author_facet | Reyher, Natalie |
| author_role | author |
| contributor_name_str_mv | Okhmatovskiy, Ilya RUN |
| country_str | PT |
| creators_json_str | [{\"Person.name\":\"Reyher, Natalie\"}] |
| datacite.contributors.contributor.contributorName.fl_str_mv | Okhmatovskiy, Ilya RUN |
| datacite.creators.creator.creatorName.fl_str_mv | Reyher, Natalie |
| datacite.date.Accepted.fl_str_mv | 2023-01-18T00:00:00Z |
| datacite.date.available.fl_str_mv | 2023-12-12T10:12:49Z |
| datacite.date.embargoed.fl_str_mv | 2023-12-12T10:12:49Z |
| datacite.rights.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| datacite.subjects.subject.fl_str_mv | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| datacite.titles.title.fl_str_mv | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| dc.contributor.none.fl_str_mv | Okhmatovskiy, Ilya RUN |
| dc.creator.none.fl_str_mv | Reyher, Natalie |
| dc.date.Accepted.fl_str_mv | 2023-01-18T00:00:00Z |
| dc.date.available.fl_str_mv | 2023-12-12T10:12:49Z |
| dc.date.embargoed.fl_str_mv | 2023-12-12T10:12:49Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | http://hdl.handle.net/10362/161111 |
| dc.language.none.fl_str_mv | eng |
| dc.rights.none.fl_str_mv | http://purl.org/coar/access_right/c_abf2 |
| dc.subject.none.fl_str_mv | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| dc.title.fl_str_mv | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| dc.type.none.fl_str_mv | http://purl.org/coar/resource_type/c_bdcc |
| description | This Work Project examines the evolution and variation of business models within the Online Video Gaming Platform Industry. In the present paper, an in-depth analysis of the cloud gaming value proposition is provided. Accessibility, affordability, and simplicity are the strongest components of the cloud gaming value proposition and differ significantly from the value proposition of other business models within the industry. Further, specific advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize this business model. To conclude, key insights and limitations as well as future research are discussed. |
| dirty | 0 |
| eu_rights_str_mv | openAccess |
| format | masterThesis |
| fulltext.url.fl_str_mv | https://run.unl.pt/bitstreams/374fa33d-47fb-4743-8a31-2669f64c718f/download |
| id | run_1b90a2c19e50ade8d2b39dd851ec665a |
| identifier.url.fl_str_mv | http://hdl.handle.net/10362/161111 |
| instacron_str | unl |
| institution | Universidade Nova de Lisboa |
| instname_str | Universidade Nova de Lisboa |
| language | eng |
| network_acronym_str | run |
| network_name_str | Repositório Institucional da UNL |
| oai_identifier_str | oai:run.unl.pt:10362/161111 |
| organization_str_mv | urn:organizationAcronym:unl |
| person_str_mv | Reyher, Natalie |
| publishDate | 2023 |
| reponame_str | Repositório Institucional da UNL |
| repository_id_str | urn:repositoryAcronym:run |
| service_str_mv | urn:repositoryAcronym:run |
| spelling | engpt_PTThis Work Project examines the evolution and variation of business models within the Online Video Gaming Platform Industry. In the present paper, an in-depth analysis of the cloud gaming value proposition is provided. Accessibility, affordability, and simplicity are the strongest components of the cloud gaming value proposition and differ significantly from the value proposition of other business models within the industry. Further, specific advantages and weaknesses of the business model are outlined, and overriding recommendations are presented to strategically optimize this business model. To conclude, key insights and limitations as well as future research are discussed.application/pdfpt_PTStrategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysisReyher, NatalieOkhmatovskiy, IlyaHostingInstitutionOrganizationalRUNe-mailmailto:run@unl.ptrun@unl.ptURNurn:tid:2033138952023-12-12T10:12:49Z2023-01-182022-12-162023-01-18T00:00:00ZHandlehttp://hdl.handle.net/10362/161111http://purl.org/coar/access_right/c_abf2open accessStrategyBusiness model innovationBusiness modelVideo gaming industryCloud gamingVideo gaming platform providersCloud gaming platform providersValue propositionValue proposition canvas1535487 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesishttp://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://run.unl.pt/bitstreams/374fa33d-47fb-4743-8a31-2669f64c718f/download |
| spellingShingle | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis Reyher, Natalie Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| subject.fl_str_mv | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| title | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| title_full | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| title_fullStr | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| title_full_unstemmed | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| title_short | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| title_sort | Strategic business models of platform providers in the video gaming industry - cloud gaming value proposition analysis |
| topic | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| topic_facet | Strategy Business model innovation Business model Video gaming industry Cloud gaming Video gaming platform providers Cloud gaming platform providers Value proposition Value proposition canvas |
| url | http://hdl.handle.net/10362/161111 |
| visible | 1 |