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Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy

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Resumo:Speech therapy aims to help individuals improve their communication and speech skills, but the exercises can often feel repetitive and tiring for children. Serious Games, which are games developed with purposes beyond entertainment, can make these exercises more engaging and enjoyable. This dissertation looks at how the design of such games can be improved so that children stay motivated and participate more actively during therapy sessions. The work uses Fanima, a multi-platform prototype created to assess the pronunciation of European Portuguese phonemes, as a case study. By analysing literature, collecting feedback from Speech-Language Pathologists, and observing children’s interactions with the game through questionnaires and testing sessions, the study identifies which game elements help children stay engaged and which distract them from the tasks. Results showed that animated and interactive features captured children’s attention and improved motivation, while some visual elements caused distraction. Therapists valued the game as a useful complement to their practice but suggested improvements in personalization and feedback. The main contributions of this dissertation are an updated version of Fanima that better supports children’s engagement, a framework with design guidelines for future games, and insights into child–game interaction that can be useful for both researchers and practitioners. The testing is not yet complete, but the first results are promising and show potential for these games to support therapy in a meaningful way. Future work will continue with more testing involving a larger and more diverse group of children, further refine the guidelines, and explore new features for Fanima such as character selection and automatic speech recognition to allow more independent use. These steps can help strengthen the role of serious games in clinical practice.
Autores principais:Almeida, Mayra Alexandra Lopes Mendes
Assunto:Serious Games Speech Disorders Speech Therapy Interaction Design and Children Child-Computer Interaction Gamification
Ano:2025
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso aberto
Instituição associada:Universidade Nova de Lisboa
Idioma:inglês
Origem:Repositório Institucional da UNL
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author Almeida, Mayra Alexandra Lopes Mendes
author_facet Almeida, Mayra Alexandra Lopes Mendes
author_role author
contributor_name_str_mv Madeira, Rui
Nóbrega, Rui
RUN
country_str PT
creators_json_txt [{\"Person.name\":\"Almeida, Mayra Alexandra Lopes Mendes\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Madeira, Rui
Nóbrega, Rui
RUN
datacite.creators.creator.creatorName.fl_str_mv Almeida, Mayra Alexandra Lopes Mendes
datacite.date.Accepted.fl_str_mv 2025-12-19T00:00:00Z
datacite.date.available.fl_str_mv 2026-02-10T15:27:09Z
datacite.date.embargoed.fl_str_mv 2026-02-10T15:27:09Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_abf2
datacite.subjects.subject.fl_str_mv Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
datacite.titles.title.fl_str_mv Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
dc.contributor.none.fl_str_mv Madeira, Rui
Nóbrega, Rui
RUN
dc.creator.none.fl_str_mv Almeida, Mayra Alexandra Lopes Mendes
dc.date.Accepted.fl_str_mv 2025-12-19T00:00:00Z
dc.date.available.fl_str_mv 2026-02-10T15:27:09Z
dc.date.embargoed.fl_str_mv 2026-02-10T15:27:09Z
dc.description.none.fl_str_mv A terapia da fala tem como objetivo ajudar os indivíduos a melhorar as suas competências de comunicação e de fala, mas os exercícios podem muitas vezes parecer repetitivos e cansativos para as crianças. Os Jogos Sérios, desenvolvidos com finalidades para além do entretenimento, podem tornar estes exercícios mais envolventes e agradáveis. Esta dissertação analisa como o design destes jogos pode ser melhorado para que as crianças se mantenham motivadas e participem de forma mais ativa durante as sessões de terapia. O trabalho utiliza o Fanima, um protótipo multiplataforma criado para avaliar a pronúncia de fonemas do português europeu, como caso de estudo. Através da análise da literatura, da recolha de feedback de Terapeutas da Fala e da observação das interações das crianças com o jogo, por meio de questionários e sessões de teste, o estudo identifica quais os elementos do jogo que ajudam as crianças a manter-se envolvidas e quais os que as distraem das tarefas. Os resultados mostraram que elementos animados e interativos captaram a atenção das crianças e aumentaram a motivação, enquanto alguns elementos visuais causaram distração. Os terapeutas valorizaram o jogo como um complemento útil à sua prática, mas sugeriram melhorias ao nível da personalização e do feedback. As principais contribuições desta dissertação são uma versão atualizada do Fanima que apoia melhor o envolvimento das crianças, um framework com diretrizes de design para futuros jogos e conhecimentos sobre a interação criança–jogo que podem ser úteis tanto para investigadores como para profissionais. Embora os testes ainda não estejam concluídos, os primeiros resultados são promissores e revelam potencial para que estes jogos apoiem de forma significativa a terapia. O trabalho futuro continuará com mais testes envolvendo um grupo maior e mais diversificado de crianças, permitirá refinar as diretrizes e explorará novas funcionalidades para o Fanima, como a seleção de personagens e o reconhecimento automático de fala, de forma a possibilitar uma utilização mais autónoma. Estes passos podem contribuir para reforçar o papel dos jogos sérios na prática clínica.
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10362/200212
dc.language.none.fl_str_mv eng
dc.rights.cclincense.fl_str_mv http://creativecommons.org/licenses/by/4.0/
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.subject.none.fl_str_mv Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
dc.title.fl_str_mv Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_bdcc
description Speech therapy aims to help individuals improve their communication and speech skills, but the exercises can often feel repetitive and tiring for children. Serious Games, which are games developed with purposes beyond entertainment, can make these exercises more engaging and enjoyable. This dissertation looks at how the design of such games can be improved so that children stay motivated and participate more actively during therapy sessions. The work uses Fanima, a multi-platform prototype created to assess the pronunciation of European Portuguese phonemes, as a case study. By analysing literature, collecting feedback from Speech-Language Pathologists, and observing children’s interactions with the game through questionnaires and testing sessions, the study identifies which game elements help children stay engaged and which distract them from the tasks. Results showed that animated and interactive features captured children’s attention and improved motivation, while some visual elements caused distraction. Therapists valued the game as a useful complement to their practice but suggested improvements in personalization and feedback. The main contributions of this dissertation are an updated version of Fanima that better supports children’s engagement, a framework with design guidelines for future games, and insights into child–game interaction that can be useful for both researchers and practitioners. The testing is not yet complete, but the first results are promising and show potential for these games to support therapy in a meaningful way. Future work will continue with more testing involving a larger and more diverse group of children, further refine the guidelines, and explore new features for Fanima such as character selection and automatic speech recognition to allow more independent use. These steps can help strengthen the role of serious games in clinical practice.
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inst_facet_str urn:organizationAcronym:unl{{{_:::_}}}Universidade Nova de Lisboa
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organization_str_mv urn:organizationAcronym:unl
person_str_mv Almeida, Mayra Alexandra Lopes Mendes
publishDate 2025
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spelling engengSpeech therapy aims to help individuals improve their communication and speech skills, but the exercises can often feel repetitive and tiring for children. Serious Games, which are games developed with purposes beyond entertainment, can make these exercises more engaging and enjoyable. This dissertation looks at how the design of such games can be improved so that children stay motivated and participate more actively during therapy sessions. The work uses Fanima, a multi-platform prototype created to assess the pronunciation of European Portuguese phonemes, as a case study. By analysing literature, collecting feedback from Speech-Language Pathologists, and observing children’s interactions with the game through questionnaires and testing sessions, the study identifies which game elements help children stay engaged and which distract them from the tasks. Results showed that animated and interactive features captured children’s attention and improved motivation, while some visual elements caused distraction. Therapists valued the game as a useful complement to their practice but suggested improvements in personalization and feedback. The main contributions of this dissertation are an updated version of Fanima that better supports children’s engagement, a framework with design guidelines for future games, and insights into child–game interaction that can be useful for both researchers and practitioners. The testing is not yet complete, but the first results are promising and show potential for these games to support therapy in a meaningful way. Future work will continue with more testing involving a larger and more diverse group of children, further refine the guidelines, and explore new features for Fanima such as character selection and automatic speech recognition to allow more independent use. These steps can help strengthen the role of serious games in clinical practice.porA terapia da fala tem como objetivo ajudar os indivíduos a melhorar as suas competências de comunicação e de fala, mas os exercícios podem muitas vezes parecer repetitivos e cansativos para as crianças. Os Jogos Sérios, desenvolvidos com finalidades para além do entretenimento, podem tornar estes exercícios mais envolventes e agradáveis. Esta dissertação analisa como o design destes jogos pode ser melhorado para que as crianças se mantenham motivadas e participem de forma mais ativa durante as sessões de terapia. O trabalho utiliza o Fanima, um protótipo multiplataforma criado para avaliar a pronúncia de fonemas do português europeu, como caso de estudo. Através da análise da literatura, da recolha de feedback de Terapeutas da Fala e da observação das interações das crianças com o jogo, por meio de questionários e sessões de teste, o estudo identifica quais os elementos do jogo que ajudam as crianças a manter-se envolvidas e quais os que as distraem das tarefas. Os resultados mostraram que elementos animados e interativos captaram a atenção das crianças e aumentaram a motivação, enquanto alguns elementos visuais causaram distração. Os terapeutas valorizaram o jogo como um complemento útil à sua prática, mas sugeriram melhorias ao nível da personalização e do feedback. As principais contribuições desta dissertação são uma versão atualizada do Fanima que apoia melhor o envolvimento das crianças, um framework com diretrizes de design para futuros jogos e conhecimentos sobre a interação criança–jogo que podem ser úteis tanto para investigadores como para profissionais. Embora os testes ainda não estejam concluídos, os primeiros resultados são promissores e revelam potencial para que estes jogos apoiem de forma significativa a terapia. O trabalho futuro continuará com mais testes envolvendo um grupo maior e mais diversificado de crianças, permitirá refinar as diretrizes e explorará novas funcionalidades para o Fanima, como a seleção de personagens e o reconhecimento automático de fala, de forma a possibilitar uma utilização mais autónoma. Estes passos podem contribuir para reforçar o papel dos jogos sérios na prática clínica.application/pdfengInvestigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech TherapyAlmeida, Mayra Alexandra Lopes MendesMadeira, RuiNóbrega, RuiHostingInstitutionOrganizationalRUNe-mailmailto:run@unl.ptrun@unl.pt2026-02-10T15:27:09Z2025-12-192025-12-19T00:00:00ZHandlehttp://hdl.handle.net/10362/200212http://purl.org/coar/access_right/c_abf2open accessSerious GamesSpeech DisordersSpeech TherapyInteraction Design and ChildrenChild-Computer InteractionGamification10211393 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesis2025-12-19http://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2application/pdffulltexthttps://run.unl.pt/bitstreams/246d7f5b-1387-4d2b-8f33-b5857ba0dd0f/download
spellingShingle Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
Almeida, Mayra Alexandra Lopes Mendes
Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
status SINGLETON
subject.fl_str_mv Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
title Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
title_full Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
title_fullStr Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
title_full_unstemmed Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
title_short Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
title_sort Investigating Child-Game Interaction toward Improved Engagement in Serious Games for Speech Therapy
topic Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
topic_facet Serious Games
Speech Disorders
Speech Therapy
Interaction Design and Children
Child-Computer Interaction
Gamification
url http://hdl.handle.net/10362/200212
visible 1