Publicação
Events organisation at SINNERS eSports
| Resumo: | Gaming events have a relevance that goes beyond simple temporary social gatherings, acting as spaces where gamer’s values, passions, and connections converge, creating an atmosphere that fosters the sharing of experiences and knowledge. These events not only reflect existing culture but also shape it, promoting values such as inclusion, diversity, and collaboration and offering a ground where gamer communities can express their identities and influence the narrative of the industry as a whole. Moreover, gaming events are often at the vanguard of technological evolution, driving technological development and enriching player interactions. The present report hereby describes the accomplishment of an international internship in the events department at the SINNERS eSports, within the scope of the master's degree in Sports Management at the Faculty of Human Kinetics at the University of Lisbon. In this report, an overview of the events department will be presented, as well as the process of planning and executing eSports events and tournaments, addressing relevant theoretical issues and aspects. These concepts are then complemented by a description of the activities developed during the internship, culminating with the main conclusions, limitations, and suggestions drawn based on work experience during the internship. |
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| Autores principais: | Antunes, Duarte da Silva Patrício Damas |
| Assunto: | SINNERS eSports Czech gaming scene eSports eSports events eSports organisations eSports tournaments Gaming Competitive gaming Event management Sports management Cenário de videojogos checo eventos de eSports Organizações de eSports Torneios de eSports Videojogos Videojogos competitivos Gestão de eventos Gestão do desporto |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade de Lisboa |
| Idioma: | inglês |
| Origem: | Repositório da Universidade de Lisboa |
| Resumo: | Gaming events have a relevance that goes beyond simple temporary social gatherings, acting as spaces where gamer’s values, passions, and connections converge, creating an atmosphere that fosters the sharing of experiences and knowledge. These events not only reflect existing culture but also shape it, promoting values such as inclusion, diversity, and collaboration and offering a ground where gamer communities can express their identities and influence the narrative of the industry as a whole. Moreover, gaming events are often at the vanguard of technological evolution, driving technological development and enriching player interactions. The present report hereby describes the accomplishment of an international internship in the events department at the SINNERS eSports, within the scope of the master's degree in Sports Management at the Faculty of Human Kinetics at the University of Lisbon. In this report, an overview of the events department will be presented, as well as the process of planning and executing eSports events and tournaments, addressing relevant theoretical issues and aspects. These concepts are then complemented by a description of the activities developed during the internship, culminating with the main conclusions, limitations, and suggestions drawn based on work experience during the internship. |
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